Zhang Fei has a nearly 44% appearance rate, crushing the second-place Mark by 6%, and the winning rate is as high as 52%!
A hero who was once lonely, rises again!
As an auxiliary hero, what are the characteristics of Zhang Fei?
Look at his passive—dark potential.
It's two mainly. First, before the transformation, each general attack increases three points of madness. Second, after the transformation, the enemy slows down.
It can be seen that Zhang Fei is a soft control hero.
One skill — draw the ground as a prison. AOE physical damage, hit enemy heroes can be knocked back.
Two skills - guardian organs. Jumpable, shiftable, while AOE friendly forces are immune. Unleash skills to enhance friendly shields. After transforming, jumping, AOE physical damage is available.
Three skills - berserker blood. Shield, immune control, push enemies away, deal physical damage. Stun, speed up, and increase general attack physical damage.
It can be seen that Zhang Fei is an auxiliary hero with very average skills. In the game, it is mainly for comrades-in-arms.
At critical times, key nodes, release skills, help team battles or line-to-line.
I think there is a very important reason why such a hero has a high appearance rate. Good value for money.
One is simple to operate, three skills, one skill damage, two skills to move. Three skills to help teammates.
Especially when opening the big move, the guarantor is too powerful. With just one shield, you can hit for half a day. Now the auxiliary gameplay is generally two skills + three skills together, yellow card green shield together, two skill shield, big move shield. The whole team, the opposing shooter has no way at all. However, high-end players do not choose Zhang Fei too many times.
I think there are several reasons.
First, the way of playing has changed. Now the high-end bureau does not use auxiliary regiments. Zhang Fei's big move is equivalent to self-destruction. Zhang Fei became a simple shield man. The big move is not easy to open, the big move is opened, and Zhang Fei's gain for the team is not high.
Of course, Zhang Fei still has existential value. I even think Zhang Fei is a strengthened Yao sister. The harvesting ability of team battles is still there. The big move, as a substitute skill for output, still has a certain effect.
After Zhang Fei opened the big move, a group of people scattered. The movement of two skills with friendly shields can still help the physical damage of one skill and hit a wave of output. Basically not controlled, the fire, Zhang Fei can not die.
However, in the high-end bureau, some of Zhang Fei's roles are not prominent.
The second is no shortage of operations. There is no shortage of high-end gamers.
Third, there is not much assistance in eating operations. The Golden Oil Hero will not be targeted. Zhang Fei can only give up his position in the high-end bureau, and Zhang Fei has no problem coming out first, but the high-end bureau is not suitable.
I don't think the heroes who play much in the high-end innings are not worth having. After all, it does not help much for the improvement of the level of operation. Zhang Fei, a hero who has a strong passerby innings and does not appear many times in high-end innings, seems to have a phenomenon of skills hanging upside down. I think it should be weakened.
What do you think?