"Mitterrod Survival Fear" is the latest work in the series, and it is also the only first-party masterpiece on the NS platform in 2021, perhaps many people will be like me because of the difficulty of the game and the labyrinthine road of the genre is not very cold to the genre, but when I started and completed this game, I really can't help but sigh: The Galaxy Warrior is worthy of being the originator of the Galaxy Castlevania game.
The level design of this game is silky smooth, although the map is divided into multiple areas and the roads are intertwined, but the gameplay process will not get lost at all, because the process of this game is more linear, I can follow the guidance of intuition most of the time, and I don't even need to open the map in the middle, even if you have never played a Galaxy Warrior or a Galaxy-like Castlevania game before, you can get enough happiness in this game.
First of all, the rhythm of the game is very tight, in just a few hours of gameplay time, we control the Sajie has obtained countless new abilities, from the charge cannon to the gravity suit, the deformation ball, the sprint, the infinite jump, the nuclear bomb, etc., often after half an hour of exploration can unlock new abilities, each time you get a new ability can go to the previously blocked area, such a feedback mechanism drives the player to explore continuously.
Another important factor that keeps the pace tight is the game's patrol robots, known as EMMI, who scan our tracks and capture us as players move around the EMMI room, because the player doesn't have the means to deal with it, and can only step through the room, and when they are discovered, they have to rush to escape and find a way out.
These EMMI rooms are usually located in the center of the area and cannot be avoided, and while I don't like this stressful design very much, there is no doubt that this design was very successful, and it forced the player to accelerate the exploration of the area on the other hand.
When I defeated the EMMI control master in the first region to temporarily obtain the "Omega Cannon" and defeated the EMMI robot in the area, defeated the boss at the bottom of the level, and moved to the next area, I thought that the next process would be like this.
Unexpectedly, I later arrived at zone B from zone A, then from zone B to zone C, and after I got capable A in zone C, I used that ability to go to zone B to get capability B, and finally went back to zone A to use the new ability to find EMMI to control the main brain room, and then defeated the EMMI robot, got capable C, and went to the bottom boss.
Such designs abound in the game, and the maps divided into several large areas are interconnected to form a large whole, which has to be admired.
If you are not satisfied with the more linear level design of this game, you can go online to see the "out-of-order" speed video of the gods, and under their operation, Sa jie can pass through those seemingly impossible places in the early stage, reach the map that can only be reached later, get the equipment that can only be obtained later, and kill the boss quickly.
The game that originally took about 7 hours to complete the game under the operation of the gods can be completed in only 1.5 hours, and when you watch a pleasing express process video in its entirety, you will understand how smooth the level design of this game is, and how rich the playthrough route after breaking the order is.
In addition to the game's level design, Sams's movements are also very smooth, and the new sliding shovel action makes parkour more fluid, which also has many roles in combat.
The melee bullets that continue the previous game have also become the key to the battle, and many enemies and even bosses can effectively kill and get high returns when they use the bullets, which makes the battle a little more tense and exciting, and also has some variables.
The ability of Sams in this game is really a lot, and the parts that need to be practiced are not few, one moment teleportation, one moment jumping, one moment aiming, one moment firing hook claw, one moment firing missile, one moment bouncing back, I often get overwhelmed when I am in a BOSS war.
But when you sink your heart and practice repeatedly, you will find that these enemies have been carefully designed, there is no massive barrage, no disgusting enemies, your health is very large, your ammunition reserves are abundant, as long as you master the know-how, at least the game is not a problem.
In the face of the final boss, it took me about 1 hour to repeatedly challenge to get through, and I also thought about giving up after repeated failures, but each attempt made me feel that I was moving forward a little, in fact, I didn't need to go fast, how high the skill, after understanding the way to play, the game was not as difficult as expected, and after repeated attempts and victories, I also gained a double sense of accomplishment.
Even if Mitterrod Survival Fear is a little hardercore, renji games are still ren-genre games, and I still think this is a good game for all ages.
35 years ago, at the end of "Metroid", Lao Ren suddenly told the player that the strongest person in the universe who was agile under a cold metal armor was a beautiful woman, which also made Sams Alan the first female protagonist in the history of the game (there was no one), although 35 years later, "Mitterrod Survival Fear" did not make much innovation in the existing framework, but it was indeed another surprise for players with its excellent quality.
The classic "Castlevania" has long since fallen, "Galactic Warrior" is still that god, this time the story reveals the bloodline of the Sams Bird Terrans, at the end of the story Sams took a spaceship and embarked on a journey, I really look forward to what kind of adventure she will start with us next time.