Hello everyone, I'm Bells~
With the rise of meat armor, many players in the game are miserable, all say that the strength of meat armor is too high, meat armor thunder can not move, in the past, regardless of the hero of the meat, as long as everyone works together, then you can also defeat it, until the emergence of pure meat armor, it is really a person chasing five people to fight, you still have nothing to do with him, you can control him, but you can't beat him.
Although the strength of the armor is high, but the armor is not an invincible hero, when facing the armor, whether it is meat armor or output armor, if you don't know the mechanism of the armor, even if it is pure output armor, you think he is extremely fleshy, how to fight can not beat him.
The tandem source of the armor
The frankness of the armor is mainly reflected in two aspects, the small degree of the degree, that is, the percentage of the blood return effect of a skill, each time to restore 10% of the maximum health, and the control of the second skill, because if you are controlled by him, it is equivalent to your own inability to output, which is equivalent to the armor living for a period of time.
But the most important thing is the big move of the armor, after the armor opens the big move, then the effect of blocking damage will be obtained for 8 seconds, and the mechanism of blocking damage is that the output caused by each opponent will be reduced by 70/100/130 points, which is the core logic of the armored meat, but many players do not know this.
Each damage can be blocked, which means that the armor of the big move is opened, only the high amount of burst damage can move him, here to tell you a small episode about the armor in the professional game, there are professional players to take out the armor to target Marco Polo, which is basically the operation of the following crimes in normal times, which is an operation that ordinary players cannot understand.
Because the armor has no displacement skill, it is a relatively bulky hero, but Marco Polo is a flexible shooter with two displacements, the normal is Marco Polo chasing the armor, the armor has no way to do anything about it, why in turn the armor can be used to restrain Marco Polo, many players can not understand.
In fact, because of Marco Polo's output method, it is actually based on multi-segment attacks, and the bullets and big moves of a skill are multi-segment damage trigger passive real damage, and even tank heroes can drop in seconds.
Although it is real damage, but because Marco Polo's normal outfit is based on attack, the basic attack power is very low, it is output through high-frequency attacks, and the armor can resist up to 130 damage points each time, so the armor that opened the big move, even if it has been played passively by Marco Polo, Marco Polo can't beat him, which is the principle of restraint.
So when facing armor, in fact, whether it is meat armor or output armor, if your output method is multiple high-frequency damage, such as Houyi, Marco Polo, or even Zhou Yu, Yin Zheng, you can't move the armor, but if you are a high amount of burst damage, similar to the monkey's enhanced ordinary attack, you can beat the armor, which is why the monkey equipment in the later period can restrain the armor after forming.
And when facing armor, knowing the blocking mechanism of the big move is not enough, you also have to know, never go head-to-head with the armor, otherwise his two skills and ordinary attacks will have an additional 50% damage, move with teammates or take the line monsters to fight with him, after knowing this, will you still be afraid of the hero of armor?