Hello everyone I am up to the duck, S27 open also accompanied by the arrival of Sang Qi, to be honest the new hero's mechanism is very simple, split to see that it is 3 segment displacement + 1 segment fly + return blood, but the simpler the mechanism means that the strength of the hero is more pure, the actual measurement because the hero's skill value is relatively high, Sang Qi's damage is even more considerable than the amount of blood return! A few sets of actual tests down, Sang Qi already has the potential to become the version of the answer, follow-up gameplay developed a new T0 booking, not much to say let's take a look!
Sang Qi, what should I play?
Many small partners just got started with Sang Qi, may feel that the hero is very "wasted", do not look at the detailed skill description, the whole plate is a small child in the grass back and forth, if you encounter teammates who do not know the characteristics of Sang Qi's skills, during the team battle, they can't even eat Sang Qi's blood, and even really enter the headwind home guard link, the highland tower does not have grass Bush Sang Qi 2 skills directly failed, it is not clear that the skill comes with a headwind BUFF + Sang Qi itself Is weak, resulting in many players not having a good feeling for Sang Qi.
In fact, Sang Qi's strong point is in the "pull", hero 1 skill flying and damage, as long as the opponent does not displace, almost 100% can hit, as long as the passive layer of more pure reliance on Sang Qi a skill can knock off 1/3 of the crisp skin of the health, 2 skills can provide continuous vision, and because the skill can be stored in the mechanism, Sang Qi is completely able to squat alone to occupy the field of vision!
Just by being able to occupy the field of vision alone, Sang Qi has the potential of T0 wandering, coupled with Sang Qi's current value is absolutely exceeded, a wave of regimental warfare back to full of crispy blood is too easy, the key big move ignores the displacement of the terrain, can frequently enter and exit the team battle, attract opponent firepower + release 1 skill to interfere with the opponent's output, there is damage and blood return multi-shift, belongs to the pure Cai Wenji plus version!
Core play and outfit
And Sang Qi's current mainstream gameplay is actually quite simple, and has a fixed process: the regiment battle Sang Qi can not open the group first, need to wait for the teammates to fight, the big move plus blood + hit damage, and then directly the second paragraph of the big move to fly into the team battle, put 1 skill after quickly pulling away the position, you can find the nearby grass with 2 skill displacement, during the period each skill will continue to give the teammates back blood, Sang Qi to do so has completed the mission of the team battle, in the back row of the hard flat A to add blood to the teammates, there is 1 skill to rush back to the battlefield to put the skill.
And the hero's outfit inscription, is still in the development stage, Sang Qi is actually not suitable for the Holy Grail, the reason is that the skill spell bonus ratio is low, but the hero 2 skill blue consumption is quite high, the extreme lack of blue and no lack of blood endurance, do an extremely cold storm to pull the CD will be a good choice, the inscription then choose the conventional Thousand Blood inscription can be, there are also players mentioned that Sang Qi can do to wear + CD double shoe flow, but this game is not very popular, can wait for the standard answer of follow-up professional players.
Yao Mei's new skills
Finally, it is worth mentioning that after the S27 update, there were a bunch of bugs, of which Yao also found a new skill, if you release 1 skill during the big move to possess your teammates, uninjust the possession state without completely entering the possession state, the two-stage flying effect of the 1 skill can directly appear in the middle of the road and hit the opponent, which is equivalent to Yao's game can get assists in the middle of the road, but this skill is not particularly large in actual combat, and because it is a BUG, it is recommended that the qualifying game be disabled first, and other subsequent repairs.
Summary of the duck view:
In general, the strength of the new version of Sang Qi is not complete, but the amount of blood can already be compared with the pure law Cai Wenji, but the advantage over Cai Wenji is that Sang Qi's functionality is more, in addition to the headwind game is not as useful as Cai Wenji's playing music, the priority of Sang Qi in the case of the normal balance of power is significantly higher than Cai Wenji's, the player can try it on his own, just stare at the fixed combo process will definitely have a team battle effect, the lower limit is very high! What do you think about the strength of Sang qi?