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Hearthstone: The standard overlord jumps the strength of the feder, which is called the regimental boss, and the three stages are waiting for you to attack

Now the Five To the Legend of the Ladder Drill is ruled by the Druids, and both the standard and the wild are called Druid Legends.

Standard Jump Feder is called a Standard Boss by many players, and playing against Jump Feder is like playing a boss on an adventure, with multiple stages as the game "progresses". And one stage is stronger than another.

Standard boss jump Feld standard pattern

Hearthstone: The standard overlord jumps the strength of the feder, which is called the regimental boss, and the three stages are waiting for you to attack

This set should be the original form of Jumping Feder, followed by variants such as Jumping Federer with starfish to fight priests, copper whiskers to eat hands and hands to fight civil war, etc., all evolved from this deck.

In the lower left corner on the right is the total win rate of Jump Feder against other classes, and it can be seen that the winning rate against hunting, law, riding, sass, magic, and battle exceeds 60%, and the winning rate against other classes exceeds 50%.

This win rate is no exaggeration to call the Druids the Tuanben boss.

The starting hand retention card with the highest winning percentage

Hearthstone: The standard overlord jumps the strength of the feder, which is called the regimental boss, and the three stages are waiting for you to attack

Standard Jump Feder has three stages, and each stage form can be seen from the card playing round.

The first stage is more harmless, mainly jumping fee defense.

The second stage began to attack, mainly laying out scenes that the opponent could not understand.

The third stage is the avatar adventure boss, which is dominated by the adventure treasures of supermodels.

Below is a list of the specific cards for each stage

The first stage of the Druid seven fees before

Hearthstone: The standard overlord jumps the strength of the feder, which is called the regimental boss, and the three stages are waiting for you to attack

The boss of the first stage has no desire to fight, has weak offensive ability, and is the best to defeat the stage.

Sleepy algae farmers, anger is the little de 7 fee before, all the solution. At this stage, the skip fee is mainly subject.

Phase II

Hearthstone: The standard overlord jumps the strength of the feder, which is called the regimental boss, and the three stages are waiting for you to attack

The boss is enraged by the tickling attacks of mortals (other classes) and decides to give mortals some color to see.

The druid was not killed before the seven fees, and after the seven fees was the performance time of the druids.

The Oracle, together with the Naga Giants or with the King of the Forest, can instantly create a wave of big scenes that only a handful of professions can solve. Coupled with the Earth Scale's ability to stack armor, it can dissuade most of the fast attack decks.

The second form's powerful shop recovery ability makes most of the deck unable to see the true form of the third stage.

Stage 3 Real form

Hearthstone: The standard overlord jumps the strength of the feder, which is called the regimental boss, and the three stages are waiting for you to attack

When you come here, you can see the strongest form of Xiaode.

Unless it was a priest mission, The Ji Ke could have directly destroyed the hero's otc deck, otherwise after facing the Druid who had stacked a high amount of armor in the second stage, he would have to exhaust all ten treasures of the Druid to win. With bad luck, Shadow of the Moonlight copied Gaza on ten more cards to win.

20 costs to 10 fees, powerful treasure to fight, the gap between this is like using a laser gun to fight against primitive people.

It is not difficult to see Xiaode digging treasure, but it is the most difficult for Xiaode to win after digging treasure.

The wrong core cards, without them the Druids wouldn't have been as rampant as they are now.

Hearthstone: The standard overlord jumps the strength of the feder, which is called the regimental boss, and the three stages are waiting for you to attack

The druids are now invincible, and the most fundamental reason is Guf (20 fees) and Kazakushan (high-quality treasures), which is beyond doubt, and Guf will be cut in the future.

Earth Phosphorus joins the core with activation to become a standard card, which currently looks like a mistake.

Before jumping Feder faced a fast attack is a wooden stake, the fast attack before the early grab as much blood as possible, the middle druid to solve the fast attack casually pull out a little damage on the second, stacked armor continues to grab, the two can not be both. The phosphorus of the earth completely made up for this weakness, and the miracle growth received the phosphorus of the earth, and the two sheets directly dissuaded the fast attack.

What is the difference between activating the core and changing the 5 fees and the previous overgrowth?

Compete against several decks with a relatively high winning percentage of JumpFeld

Beast De

Hearthstone: The standard overlord jumps the strength of the feder, which is called the regimental boss, and the three stages are waiting for you to attack

Beast De is a deck that jumps Feder's best, with a winning percentage of about 64 kai. In particular, some xiaode have particularly thick resources in order to fight the civil war, and they are very bulky in the early stage, and the winning rate will be higher.

Fishman technique

Hearthstone: The standard overlord jumps the strength of the feder, which is called the regimental boss, and the three stages are waiting for you to attack

Although the warlock win rate is two, the intensity of the fishman technique is actually not low, that is, there is some boring play, endless buff plus body. For the fancy profession of warlocks, decks such as curses are more attractive to play.

Fishman technique is to raise fish, in the early stage, try to rely on the buff of the fishman to grab blood, battlefield officers can be unexpectedly killed.

The best deck to use to play the Druids is definitely a quick attack. But even a quick attack depends on whether the Druids go well or not, and no deck can say that it is safe to eat and jump Feder.

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