The durability of equipment has always been a problem that plagues many dreamy westward friends, and even directly leads everyone to consider whether to start without grinding. As the saying goes, what you save is what you earn, so how do you adjust the equipment structure to meet the needs of daily gaming? Let's give you a brief explanation!
Questions about equipment, summoning beasts
Everyone should know that the game is to cut a lot before dropping 1 point of durability, that is to say, durability is actually a decimal. In simple terms, physical attacks drop 1 durability every 8 hits (including flat slashes, spell-driven physical attacks such as: lion fight, sweep, rain, etc., 1 sweep is 3 times); cast every 20 drops 1 durability (including sealing, healing, increasing and disarming status, attack). It should be noted that the runes on the weapon and the durability consumption of the weapon are the same. Repair equipment include pearls, player repair crafting, gang repair crafting, inlaid dry stone, etc.
Armor durability is 1 durability for every 10 physical attacks (it can't be lost when hit by spells). It should be noted that the durability consumption of inlaid runes on armor, spiritual ornaments and armor is also the same, and the Bell Spirit Stone is a non-durable equipment, which can be inlaid. Repair methods include pearls, player repair crafting, gang repair crafting, inlaid dry stone, etc.
Mount Decoration Durability initially costs 500 points, when its Summon Beast is hit 5 times in battle, it reduces the Mount Decoration Durability by 1 point, and when the durability is less than 50 points, the Decoration no longer has a temporary attribute bonus effect on the Battle of the Summoned Beast. In other words, as long as your mount doesn't have a sovereign summon beast, then it won't fall into durability! Mount decorations can be restored using the Crafting Guide Book and The Hundred Refined Irons.
Summon beast durability costs 1 durability for every 8 physical attacks it takes. Among them, attacking, casting spells, and being hit by the law are not durable. Items corresponding to level -5 can be used to repair pearls, sky eye beads, three-eyed dzi beads, nine-eyed dzi, etc.
Small recommendations for reducing the durability of equipment
According to the equipment durability consumption formula, mission runes are usually recommended to be hit on equipment. However, some local tycoon players also like to open holes and punch some solid damage runes to increase output. But in any case, don't hit the weapon. In addition, even if you are an unbranding equipment, the runes embedded in your equipment also need to consume durability.
In addition, when you close the rune combination, the rune will not consume durability, but if your equipment has two sets of holes, then the star stone embedded in it will consume durability, which needs to be noted.
Since runes are consumed together with equipment durability, the durability of runes can be equated with equipment. For example, the durability of a level rune is 150 points, and when your equipment is consumed to 150 durability, your rune will also have no durability. This is why you will encounter situations where runes are not durable along with the equipment.
It is worth mentioning that the characteristics of the sects and meridian skills in some sects can also reduce the durability consumption. For example, Tianji City can reduce the loss of the original durability by 30%, and this feature also applies to runes. Certain equipment stunts can also reduce durability consumption, such as sturdiness and never wear.
On the question of whether weapons that never wear out and equipment are worth buying
In terms of weapon durability, it is usually recommended to choose not to wear equipment, whether it is fixed damage or legal system, the most easily consumed durability in daily tasks is the weapon. However, it is also possible to solve this problem with highly durable weapons with rugged special effects. Of course, local tycoons who don't mind endurance consumption can be at will.
Since the equipment durability gap is not large, it is usually possible not to wear it. But for high-level players, the clothes, necklaces, clothes and shoes of the fixed injured players, the helmets, clothes and other parts of the physical player are usually more important, and the income from unbranding is better than the suit, and the conditional choice is not to grind, and the conditional can also choose the high-end equipment of level 130, through pearls, dry stones, etc. to supplement the durability.
brief summary
In general, equipment durability consumption is divided into two categories. One is a weapon, the other is a armor, weapons will consume durability regardless of casting or general attack, it is recommended to use equipment that never wears. In terms of armor, it depends on your own attack, as long as you don't use physical means to touch you, you will not lose durability. This is also the key reason why many players pursue high-end solid damage, but they can inlay solid damage runes on equipment. However, at present, the price of unbranded equipment is high, and whether to start mainly depends on the player's own economic strength and sect, and it needs to be considered as appropriate.