Decades ago, if a game that everyone liked could be adapted into a movie, the feedback from players was very exciting. The reason is simple, the subcultural content that everyone likes is accepted by mainstream commercial content - the characters I love can also be known to more people. However, these beautiful expectations have completely changed under the nonsense of a number of screenwriters in Europe and the United States, and now when it comes to game adaptation movies, many players feel more frightened.
For example, today, game developer Hazelight announced plans to change its own games, and last year's annual game "Two-Player" changed the film and television works. And the most outrageous thing is that Dwayne Johnson, who has always shown himself in the shape of a muscle giant, also has the probability of starring in this live-action movie.
Anyone who knows Two-Person Journey knows that this game focuses on two-person interaction. Along the way, with a variety of cute cartoon images, miniature landscapes and various tricks of the level, bring players fun at the same time, but also convey the trivialities of family and love, how important to people. And in this style, a big man with a height of 1 meter 95 suddenly popped out, which is indeed a bit uncomfortable.
Some players may wonder, isn't this out yet? What are you worried about? In fact, this is also the long-term PTSD of the player group.
Over the past few decades, game adaptations of movies have been made one after another, one after another, and one has been more crotch-pulling than the other. For example, in order to meet the requirements of "political correctness", the main creative team will forcibly change some of the white characters in the original work to African Or Hispanic, or even forcibly change the plot, etc., so that many people feel deep fear of the game adaptation of the European and American film and television systems - who knows if the next "discoloration" from the inside out will be your favorite character?
However, not all games have to be forced by the commercial aspect in the live-action stage - for example, domestic games have a natural advantage in this regard. The TV series adapted from the "Xianjian" series of games many years ago has left a very deep impression on Hu Ge's version of Li Xiaoyao and Liu Yifei's version of Zhao Ling'er.
In addition to the satisfaction of the player group with the appearance value, the screenwriter's rhythm control and narrative of "Xianjian 1" are also very good. Let these two classic characters still have super popularity even after more than ten years. For example, recently, after the domestic martial arts style action game "Eternal Destruction" began to link with the "Immortal Sword" series of games, players immediately began to restore Hu Ge's version of Li Xiaoyao, and Liu Yifei's version of Zhao Ling'er. Let the legends of that year reappear in front of you with higher modeling and better fashion.
Coincidentally, the game "Forever Forever" is also a game option that is very suitable for changing to a live-action version. First of all, this game has a super popularity base, if adapted into a film and television drama work, it will definitely have stable commercial feedback.
Secondly, because the design of the characters in the game is more flattering. In terms of background story and world view setting, the official carefully planned hundreds of thousands of words or more of content. Each character has their own origins, as well as love-hate relationships. Even every battle, death cycle of the characters, has a fixed statement. Adaptation is very difficult, as long as you respect the original setting, you can unfold a lot of rich plot content.
And in order to give the player enough freedom to pinch the face to choose. In addition to contributing "official faces" to the standing paintings and some setting drawings, the official did not solidify the shapes of these characters. But each character has its own unique personality, which means that film and television production can find the most powerful actors. And there is no need to specifically match some specific actors for the characteristics of some facial features or characters. As long as the aura fits the role, the acting skills are in place.
And because there are a lot of sophisticated fashions and good-looking style collocations in the game. "Forever Doom" has a natural favorability in the Coser circle. Many of the characters' fashions and looks can easily find the right suit, and there are even a large number of pieces to refer to. This means that the difficulty of adapting film and television dramas is further reduced.
It's just a pity, for some well-known reasons. In recent years, the domestic film and television circle has not been very good. In the end, when we can see a domestically produced game adaptation that is in line with the spirit of the original work is also unknown. How do you guys think about the topic of game adaptation of film and television dramas? Which game do you most expect to be on TV or on the big screen?