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Battle Grounds points rules in the field of battle

Battle Grounds points rules in the field of battle
Battle Grounds points rules in the field of battle
Battle Grounds points rules in the field of battle

First, the attacker's remaining health, in percentage, for every remaining 1%, gets 150 points.

The second item, the defender's remaining health, in fact, this item should be the amount of health that hits the defender, when the specific score is calculated, it is 100% - the defender's remaining health percentage, and then every 1 percentage, get 300 points

The third item is the length of the battle.

If it times out, the credit is 0. If there is no timeout, 125 points are awarded for every additional second left. For each small time limit of 2 minutes, the panel is marked with the duration of the battle, then the point = (120 - battle duration) * 125

The final integral of each small innings is the sum of the three pieces of data

In fact, at this point, I have ever wondered whether it is possible that our opponent will be ko in the last moment of silk blood, and the opponent will be overtime, but almost full of blood, but there is almost a trace of blood KO our defender, who wins this extreme game?

Our first item counts that he left 1% of the blood, the remaining time is 1 second, and the total score = 150 + 30000 + 125 = 30275;

The opponent is full of blood, the defender has 1% blood left, timeout, the total score = 15000 + 29700 + 0 = 44700;

Obviously the other side won ==! Isn't that a little surprising? It seems that there is something wrong in yesterday's tweet, that is, our KO opponent, the other party does not have KO our side, at this time it may not be our side to win.

Looking back at the above formula, there is no problem at all, it seems that the light energy KO opponent is not enough, but also the side as much as possible to leave a little more blood.

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