I wanted to do the best arena cards for a druid like a shaman priest. The Druid is the highest winning class in the Arena, and there are definitely plenty of cards that are easy to use and easy to choose. But when you look at the ranking of the starting win rate of the arena, you will find that it is not necessary, and the starting win rate list is not the Druid good card list?
Let's take a look at the top ten cards with the highest starting win rate! (Starting Win Rate: The average win rate of the card after the final remaining hand retention rate: The percentage of frequency with which the card is retained when it appears on the card change screen)
On April 23, the arena win rate ranking, the druid win rate is still the first. The Demon Hunter came to second with a fast pace.
20 orange cards with the highest starting percentage
The ten cards with the highest winning percentage below do not include the Orange Card. If you include the top ten orange cards except for the cave, it will be all orange cards, then it is not interesting.
Starting win rate tenth Miracle growth
The starting win rate is 63.3% and the retention rate is 24%.
Miracle Growth is the new version of the Druid's most outrageous arena card, as well as the pass card and the station, and extremely easy to catch. Two or three miracles in a deck of cards grow very easily.
Ninth Piranha Poacher
Starting win rate 63.4% Retention rate 92.3%
The Piranha Poacher is a standard arena card, the 325's premium stature makes it easy for him to stand still, and the steady stream of piranhas gives players more choices, making it a snowball card with great ability.
Eighth, schools of fish gather
Starting win rate 63.4% Retention rate 95.1%
Fish Swarms, like Piranha Poachers, are pre-rhythm cards. The ability to grab the rhythm in the early stage is extremely strong, and grasping the rhythm in the arena is equivalent to winning.
Seventh Onixia Scales
Starting win rate63.5% Retention rate 12.7%
Onixia Scales, like Miracle Growth, have a winning percentage of more than 60% for the Seven Spells.
This is a very magical thing in the arena, and it also proves how strong the rhythm-grabbing ability of these two cards is. Regardless of how the opponent 7 fees ahead of the Druids, the Druids are confident of regaining the rhythm at the seven fees, tilting the situation in the direction of the Druids.
Sixth Danasus Leopard Knight
Starting win rate 63.6% Retention rate 99.3%
A rare card that counts on him to really stand up to the odds is small, but no side effects are its greatest strength.
Luckily, the opponent can't solve it on time, and with that extra bit of mana crystal, you can roll up the snowball prototype.
Pioneers
Starting win rate 64.5% Retention rate 98.7%
Demon Hunter Face Cards, Pioneers & Blade Sharks are the easiest cards for Demon Hunters in the current version of the Arena.
The Pioneer is a true snowball master, who earns blood the first trigger, and every time he triggers it thereafter, he is in a white prostitute rhythm. Arena Play Warriors have been single-brushed by the Pioneers of The Battle more than once.
Fourth Team Coordinator
Starting win rate66.4% Retention rate62.5%
To play cards, there were originally fewer choice cards in the arena (only sixteen choice cards in the six expansion packs plus the core of the arena), and it was found that it was almost stable to find good choice cards. It is outrageous to have two effects of a choice at the same time.
Start to stay, four fees on time. Found to paddle friends or nourish five fees directly under, there is no countermeasure.
The above situation of not having to fight at all has been encountered many times, and every time I encounter it, I want to say that I hit a hammer
Third Frost Wolf's Lair House
Starting win rate 66.6% Retention rate 92.3%
This card was fine. It's strong, but it doesn't make people desperate. Druid 3 expenses and still have to play.
Second garden cheetah
Starting win rate66.8% Retention rate74.1%
The opponent must unlock a card, and the 4/4 Raid plus effect is already worth 4 fee crystals. Just like the pioneers of the past battles, they will earn when they go down, and they will earn more if the opponent can't solve it.
The first Barbarian Claw Cave
Starting win rate71.1% Retention rate 89.8%
The retention rate of the Barbarian Claw Cave is actually only 90%, which is also too low. What a good card the Arena needs to give up the Barbarian Claw Cave! Can't understand.
The Barbarian Claw Cave is on time with two words invincible.
The top 20 cards with the highest winning percentage
The top 10 Kardrois accounted for 6 shots, and the top 20 Druids accounted for 10 shots.
Now the arena is completely dominated by the Druids, and the first victory is to choose the Druid. The quality of the Druid's cards is not the same level as the card quality of other classes, and it is no problem for Hearthstone to say that it is a Druid legend.