Shadow Blade 3
Shadow Blade 3 is the canonical mobile game sequel to the Shadow Blade series. The game's art style gives a very good impression, but the gameplay of the game itself is deeply criticized by players, making the reputation of this game far lower than that of the first 2 generations of the series.
The reason why this national style action game is not recommended, one is because the game is not playable, outrageous liver, eight or nine hours a day are doing tasks, just contact with the freshness is still relatively strong, play is also very interesting, but over time gradually do not like much.
In the early stage, let you liver engrave liver equipment, such as equipment and a number of entries, often a relatively good equipment needs to be in dozens or even hundreds of to pick out one. That is to say, you can play without bumping in the early stage, that is, by the liver. In the later stage, you will obviously feel the drag of the rhythm, and if you have no experience props, you will still have to go crazy. Another problem is the official miscarriage of money. The plot has been almost in place for a year; there is nothing new in the gameplay; for a large number of things that need to be optimized, it will only turn a deaf ear.
The Unknown
A Chinese-style 2D horizontal version of the action game, I believe that someone has already played on Steam. In the game, we can switch between three weapons and knock down enemies in the way with gorgeous combos. In terms of gameplay settings, the character attribute column has a soul seal system similar to strengthening the meridians, and players can strengthen and upgrade by exploring the map, picking up props, and more reasonable distribution to create their own playing system.
When the game first entered, it was still quite stunning, the picture was very beautiful, the moves were cool, and the picture was not bad, but after a few levels, you would find that the scene was single and the characters were not recognizable. The move design fails, and it is easier to face the enemy and press blindly. As a stand-alone game plot design is also very ordinary, there is no impression, play for a while and do not bother to watch the character dialogue. Especially after experiencing the first few chapters, I found that there are still a lot of equipment, skills have not been obtained, and the price of additional paid content is very expensive, until you buy the customs clearance to find that it is pitted, it is still only a semi-finished product!
Meteor Heroes
Originally, it was also played in the pit against the mobile version of "Meteor Butterfly Sword", "Meteor Heroes" as a hardcore action mobile game, has always been the existence of white moonlight in the hearts of players.
Compared with two years ago, the (bad) content of this game is more than doubled, at that time there was no mental method, zhenyuan these, two hours a day PVP and PVE were done, at that time felt that two hours a day was too liver, too time-consuming to return. Now that you have four or five hours a day, do you think everyone doesn't have to work? Make four or five copies of the same gameplay and play four or five times in one picture. NetEase games well, there are a few liverless. However, this game, if you want to play well, you have to be livery and bumpy.
"Wuxia Qi"
The orthodox mobile game works of "Wuxia Qi" Duanyou, focusing on ancient style and chicken eating games in the jianghu. The game was well evaluated during the testing phase, but after the official launch, the reputation became worse and worse.
In 2022, the picture quality is relatively simple, the modeling is too general, the martial arts flavor is not restored a lot, and although the characters have the feeling of ancient chivalry, the fighting action is difficult to say....... All kinds of BUGs, wear mold card walls are everywhere. Take the running map, this map is different from other chicken eating, looking big, the result is that many places can not go at all, unfamiliar with the map can only go along the road, the result may be a large house in front, and eventually lead to you riding a horse to poison alive. Eating chicken like this is very hard to eat.
Nine Dawns
This is a horizontal action mobile game developed by the domestic team. The art and special effects of the game are ink style, the overall look is still very good, the action blow is also very good, although it can not catch up with the level of the big factory, but it can also be called exquisite.
The combat gameplay is mainly to break through the level and fight monsters, and the pure horizontal version does not have a Y axis. The game is very test operation, you have to connect, dodge is very important, most of the effects behind are dodging to dodge, blood spells and poison spells in the later stage of the blood drop is very strong, the operation is not flexible enough players, really will be a little difficult to fight, many people said that if you dish you will feel forced to stumble, the technique can also be played without charging money.