Text author #Shiraha Night Tea Party# Reverse 16 Nights
preface
This is a rookie review that played for 300 hours. As a classic Roguelike game, Noita is a game that every pigeon lover should have.
Gameplay
In Noita, players take on the role of a magician using a staff to explore a mysterious and vast underground world.
Thanks to the staff that can be freely changed and crafted, dozens of spell modules and magic potions - countless spell combinations, dazzling and colorful spell effects are derived, with a customized staff, you can establish a maverick style that belongs only to you.
The underground world contains several floors, each of which you may find hidden treasures, a new staff or spell module, and of course, you may also "encounter" powerful and difficult enemies.
When you successfully break through the difficulties of the current floor, when you come to the bottom of this floor, you will find the passage to the next floor, the Sacred Place.
In the Sacred Lands there are stone statues where you can test the power of your staff, "Full Health Regeneration" that restores your own hp and increases the hp cap, a "Spell Refresher" that can refresh spells with a limit on the number of times you can use them, and a staff that can be exchanged for gold and three divine traits on the far right.
In addition, another important point is [magic balls], the number of magic balls determines the end of your final level, however, it is distributed throughout the underground world, it is not a simple thing to find, but most of the magic ball positions are fixed, as long as you can find it once, you will not forget its location in the future.
At the same time, the more the number of magic balls, the final amount of health of the boss will be more, at the beginning of no or only hold a ball, the final monster's health will remain in the hundreds, but as you find the increase in the number, its HP will increase geometrically, even to an infinite degree (actually not infinite, just can not be displayed) but different numbers of magic balls will also lead you to different endings, which is undoubtedly the biggest source of motivation for players who want to see more endings!
Lots of spell combinations
Here are some of the advantages of this game. As a roguelike game, Noita fully highlights the biggest feature of the meat pigeon game - randomness, whether it is from the design of the staff or the choice of various characteristics.
Although the pool of spells and the pool of characteristics are not infinite, the combination of hundreds of spells, and the combination of a staff with completely random characteristics and values is enough to create your own unique staff and create your own attack method. These are enough to satisfy the magical dreams (fog) of any secondary school teenager.
However, as a pixel game, Noita is a rare game that eats computer configuration more and more the more you play to the back, gorgeous attacks, wide maps, large-scale explosion light effects and so on. Everything is testing your computer's performance, and before you even get to the back, the computer jams up (laughs).
The second is the game's spell designer's malice towards the player, [witch] also known as "suicide simulator", the reason is that the spell itself will cause damage to itself. Among the hundreds of spells, a certain number of spells will attack the player themselves, which also causes some players to abandon the game because they can't accept this setting. However, compared with the disadvantages, it is obvious that its advantages are more prominent.
Although magic, staff and potion seem to be not many in number, if you really combine them, you will find that this combination is enough to use hundreds of millions to describe, which also gives this game great interest and playability, and makes him stand out in many roguelike games and become one of the representative works of this type of game.
Personal feelings
In fact, the difficulty of this game is determined by the staff and spells you pick up, and there are more than 400 spells buried in the game, which are the main reason for the player's death (even the number of times you are killed by monsters is not as good as the number of suicides).
But when you have the gods or potions that go with them, you may be able to create a fairly powerful combination. Or maybe some players who prefer the evil way (fog) clearance method can also find their own way to skip class.
For example, I have used a spell called "Sea of Water" to combine the two divine characteristics of "Infinite Spell" and "Thunder and Lightning" to turn the whole map into an ocean, and at the same time rely on the characteristics to turn the whole ocean into a thunder sea, and the electric light that jumps in the ocean is my unchangeable belief (fog) in this life.
Of course, the reason why I personally indulged in this game was because of a sense of substitution, playing a witch who pursued supreme wisdom, in the endless darkness, to find unknown spells; Fight and conquer the messengers of the gods in that holy land; Face monsters in the hidden map that require special attacks to kill; Fight against the final boss that increases the strength based on the number of orbs you collect, and there will be a different ending depending on the number of orbs you collect.
Here is a brief introduction to the ordinary ending of noita, which is also the ending of the first level of a novice player - [golden]. In my personal understanding, the word witch first referred to those who had knowledge of herbs and foresaw the weather in ancient times.
Until the Middle Ages, the thirst for gold by the upper classes of various countries led to the emergence of alchemists, who in turn gave witches a new meaning - alchemy. This is also my understanding of this ending, which is that "the greedy person will be swallowed up by his desires".
The witch is a person with wisdom in her hands, and should pursue the "magic ball" representing "knowledge", to explore more unknowns, and to uncover the mystery buried deep in the underground world (game ending).
Although the ending is limited, the method of completing the level is unlimited, and the player will explore new spell combinations and new ways to complete the level in a series of suicides (fog). The combination of individual features, staffs, and a lot of spells to form endless ways to fight is what I think is the charm of this game.
The same exploration of the unknown, the pursuit of excitement is also one of the reasons why contemporary people play games, and [Witch] is a boutique that can fully meet your needs. Finally, relax your mind and imagine that perhaps several seemingly unrelated spells can also be turned into a powerful attack with the blessing of the staff. Don't be limited by fixed thinking, divergent thinking can create something new.
summary
Noita as a 2020 game, Steam's praise rate has remained above 95%. Although it is a pixel game, the huge map, complex and dazzling spell system, and endless monsters constitute a fantasy world that perfectly meets people's imagination.
Perhaps players who are new to this game will feel that this game is not easy to get started, both to remember spells and characteristics, to combine a powerful magic staff, to determine their own way of fighting is very difficult, but as long as you try more (die) a try (pass), then you will be attracted to it, and finally find the charm of this game.