Touching the night talk, every day nonsense and game-related farts, ghost things, new things.
Xiao Luo also has nucleic acid today
In last week's night talk, my desire was to get out and about, and lately it seems that this desire has become more and more elusive. It rained overnight, and today, a friend from Fukuoka, Japan, came to me with great interest and said, "We have a 1:1 gundam here!" Come to me to play and watch Gundam by the way! Also attached is a photo of Mobile Suit Gundam protagonist Amro Ray voice actor Guguche. Realistically, the 1:1 Gundam I've seen, and Toru Furuya has seen me at several voice actor events, but I don't have to go on another trip. But from an emotional point of view, my heart was already a little hurt, which poured a thick handful of salt on my wound...
The photos sent by friends, although I have seen both, are still very envious
But I have to admit that even if I can still go out, 1:1 Gundam may not be my top priority. On the days when I can travel regularly, take a year off to buy a ticket and carry a box to set off, travel for me in addition to watching the scenery, relaxing, the more important function is to "buy, buy and buy". It may seem like an understatement, but once it comes to that occasion, I always feel that the box is not big enough and not enough. Books, games, toys, snacks, skincare products, stationery, everyday items... Whenever this time comes, friends in the same industry will dissuade each other from "anyway, will come again", it is really not possible to pack and send a courier home, but out of some kind of idea buried in the depths of my heart, I still can't help but want to take one more.
For a time, "hamster disease" and "break-up" became a pair of words that were often mentioned at the same time. They represent two different attitudes to life: hoarding enough (or even more) of supplies as far as the eye can see, some things even if they are not used temporarily, storing them for emergencies, hamster disease can undoubtedly bring people a sense of security; reducing materialism, improving quality, discarding everything other than the necessities of life, and cutting off can make people live a simpler life.
I used to envy the abandonment, because I was too lazy to pack things, and the more things I packed, the more troublesome it was. But in fact, my materialistic desires can still be controlled in the face of clothes, shoes, and cosmetics, but there is no way to take books (especially physical books), stationery, games, and food. One after another, it is difficult to break away from the real thing, and you can only embrace your own hamster disease.
As the saying goes, there are many poor stationery, but stationery also really costs money...
By analogy, my hamsteria is naturally reflected in the game. Needless to say, all the famous props, I must accumulate more than one, if there is only one or only one left, then unless I have to use it in the plot, I will definitely put it in the bag to clear the level. Business simulation games are also a blessing for hamster disease, farming, selling, exchanging, and even robbing, there are many ways to support me to fill and fill the warehouse. In action games, the number of props is often limited by difficulty, so I will choose simple difficulty so as not to be unable to cope with it when I run out of food. Even in games with a fixed number of items that don't require much accumulation (like the Souls series), I turn my attention to costumes, weapons, and other things that can be collected, and try to gather them together.
This habit has affected my game experience to a certain extent - many times, props need to be brushed, there is a drop rate when there is a brush, in order to meet their hamster disease, how many ways of thinking must be brushed will increase unnecessary game time, and it is easy for me to leave a sense of "playing games like going to work". On the other hand, if some weapons are expendable and others are not durable (or have very high durability), I subconsciously lean toward the latter, even if it increases the difficulty out of thin air.
It's great that the knife doesn't last
The game is played to clear the level, and after completing the game, the contents of the backpack are in a sense useless assets. I don't understand this truth, but the brain understands, the hand may not be able to control, often after a sharp brush, I woke up like a dream: what did I just do?
In any case, by now, I have fully accepted my hamsteria, and there is nothing wrong with planning ahead! Because of this, my roommate and I have recently stuffed a lot of things in the refrigerator and added some daily necessities. Take a few photos and send them to the circle of friends, and a friend from Shanghai came to like it.