Foreword: After the adjustment of the development path in the S27 season, although the situation that shooters are forced to "play mahjong" frequently in prison still occurs from time to time, the overall development environment is much better than last season, and the shooter position has also increased compared with last season in terms of overall intensity, and there is no T3 gradient.
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Note 1: T represents the hero gradient, that is, the hero's current comprehensive strength ranking, T0 is the highest T3 is the lowest; T0, representing the hero of the road with absolute dominance and the gradient hero has the ability to guide the rhythm of the game differently from others, which is usually a mandatory existence at the moment.
▍T0.5: Yuanfang leads the shooter position, and the damage is high and stable.
Li Yuanfang in the S27 season has become a small dark horse in the development road: in the top ranking, he is leading the top scorer with a high victory of 53.59%, and Yuanfang's winning rate of 1350 points+ in all dan and peak races is also very bright, the former is 51.04% and the latter is 53.26%.
At the same time, Yuanfang has a positive amplitude change of 2.55% in the difference in the winning rate of the two poles: this shows that the strength of Yuanfang in all segments has a certain room for growth, and if it can be mastered, it can be used as the first choice for development.
01 Uncheckable: Yuanfang has an unselectable two skill that can continuously deal damage, both on the line operation and anti-Gank has a fairly high fault tolerance; at the same time, the two skill release trajectory can be accompanied by a slowdown effect, and this slowdown sometimes has a miraculous effect in team battles.
02 Instantaneous explosion: Yuanfang's body skill shooter, whose main output source comes from one or three skills, even if the target blood can still be accurately locked by darts; because Yuanfang one three can linkage to play an instantaneous outbreak, during the ambush crouch, the first hand of the trinity is higher than the one or three.
03 Bring your own wild knife: Yuanfang was born with a "wild knife", which can attach a certain amount of real damage to the wild monsters, which makes him much faster than the counterpoint shooter in the first and middle stages; at the same time, Yuanfang can control the dragon alone and efficiently, which can be used as the rhythm of leading the team number one or two; but it should be noted that in the selection stage, Yuanfang must choose with the backhand, if the first lock is highly likely, the other party will take out the natural enemy Di Renjie to properly target.
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Yuanfang has three choices for shoes in the line period: calm boots, cloth armor shoes and resistance boots; the last two pieces of equipment, one for the god suit dawn, one for the day-by-day bow to enhance the operating space; and later in the game, the resurrection of the second after the opening of the day by day or the replacement of shoes.
▍T0.5: Marco complements the golden oil, and the hand length is flexible and has a real injury.
Marco's winning percentage on the development road can now be described as "stabilizing", and in all the statistics of the dan, the peak race 1350 points + and the top ranking, its winning rate has remained around 47%, ranking the bottom three in the top scorer list.
It is worth noting that Marco's appearance rate in various segments is very eye-catching, especially in the peak race of 1350 points + and top rankings, Marco's appearance rate ranks first in the top scorer list; at the same time, Marco's disabling rate in the high segment is not surprisingly at the top of the top of the top scorer list.
01 Although the team battle is fierce, the line is very weak: in the same professional level of the line, in addition to Marco's recognized natural enemy Ah Li, the rest of the shooters can more or less form a certain suppression force on Marco on the line, and it will make Marco quite uncomfortable by borrowing the line to resist bullets or stand with the ponies at the right time; but in the middle and late stages of the team battle, Marco can easily play 25% + output compared to other shooters under the blessing of double defense armor and passive true injury.
02 Hand length complement High degree of freedom: Since the adjustment of the S27 development road, it is undoubtedly a good change for Marco, who is extremely dependent on the end of the world, which once again consolidates the shooter status of Marco's "golden oil" complement; coupled with Marco's own long and very flexible hand, even if the development road situation is "imprisoned", it can still play the rhythm of a free person with the hero mechanism, not only will not fall behind its own development, but also can operate under the tower.
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Marco's third special equipment has two options: the lightning dagger can also be matched with the shadow blade, the enemy lineup is crispy and chooses the electric knife, but if the opponent is more front row lineup, the shadow blade can be considered; in addition, if the line endurance cannot keep up with the inscription, you can consider exchanging three hunts for three to win.
▍T0.5: Xiangxiang is more and more courageous, and Ah Li is still strong.
At present, Sun Shangxiang is the only shooter in the development path whose heat is in T0 in all stages, and the winning rate is basically maintained around 50% and relatively stable; at the same time, the appearance rate of Xiangxiang in each stage is also closely following marco, and its appearance rate is as high as 30.30% to 27.10%; combined with the current data and performance, the intensity of Xiangxiang is stable and rising.
Xiangxiang not only has the tumbling displacement of the acceleration attribute, but also the higher the damage in the later stages under the blessing of equipment; that is, the Xiangxiang in the team battle can not only protect itself but also pull the output in time, and these two points are exactly what the current version of the shooter needs; in addition to the stable development environment in the first and middle stages, Xiangxiang can hardly find fatal shortcomings in the mechanism.
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Next, there is the last place in the T0.5 gradient of the current top scorer list.
No matter how the version changes, as long as the mechanism of Ah Li does not change its intensity, it is still there; but if you want to play Ah Li well, it really takes a certain amount of time: Ah Li has a positive amplitude change of up to 7.90% in the gap between the two poles, which also directly shows that the difficulty of Ah Li's operation directly dissuads many small partners in the middle and low segments.
A Li's three skills are accompanied by an umbrella displacement and under the blessing of the two-skill blocking mechanism, relying on the summoner skill rage can often stabilize the opposing line shooter at the beginning of the game; although A Li is extremely strong on the line, he is afraid of the enemy shooting auxiliary conjoined body or being targeted by Nakano, plus A Li has a relatively short hand in the team battle, and he eats his own operating ideas, although he is known as a shooter position ceiling hero but his fault tolerance is relatively low.
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▍T1: A group of high-damage shooters, eating development needs protection.
Houyi, Jia Luo, Huang Zhong, and other shooters who were originally in the T2 gradient, due to the adjustment of the development road environment, their own strength continuity approached T1; it should be noted that although the optimization of the development path gave such shooters a certain amount of development space in the early stage, the intensity was improved, but this was caused by the external environment, rather than increasing their damage attributes.
Therefore, if the shooter of the T1 gradient wants to match the intensity of T1, he must not only have a certain sense of anti-Gank rhythm, but also need to communicate with his teammates in time to give appropriate protection; this is because, although the confrontation road has gradually become the main battlefield of the two sides in the early stage of the game, the development road is still inevitable for many people to force the tower to "play mahjong" in prison.
▍ T2: Wolfhounds are really hard, but keeping a promise is even harder.
There are only two shooters in the T2 gradient: one is the old village chief Genghis Khan, and the other is the "version trap" 100 miles to keep the covenant.
Although the wolfhound and the shou covenant have eaten the version dividend, they still can't achieve a big leap in hero strength, and it is true that they can rank among T2 because the focus of the rhythm in the early stage of the game is more on the confrontation road: the former, with the blessing of one or two skills, has better room for development; the latter, it can be operated in a safer online environment.
This is because the problem of wolfhounds is not only too eating and developing in the middle of the game, but also its own short legs are often difficult to achieve self-protection in team battles without grass blessing; coupled with the fact that in the intensity of the early line period, the larger part of the shooters of the wolfhound are significantly weaker; and in the attention of teammates in the front and middle periods, the wolfhounds are not only more dependent on needs.
Once the enemy chooses multiple assassins to break into the lineup, the wolfhound will most likely sit directly in the early stage, and it is likely that before the late stage of the game, he will have only three highland towers left; but it is undeniable that if the wolfhound can develop steadily into the late stage of the game, the old village chief is enough to penetrate the belief of the nine people in the grass shuttle.
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Let's interpret the "version trap" to keep the covenant.
The current version of the covenant is really a bit of a "version trap" in the data: in all the statistics of the segment, the covenant not only maintains the T0 high heat, but also has a disabled rate of up to 37.89%; although the covenant is still at the bottom of the development road win rate, but its dominance in the middle and low segments is quite "terrible"; and the above data also gives many people an illusion, as long as the quasi-strength of the covenant sniper is natural, it can properly make itself feel happy.
In the statistics of the peak game 1350 points + and the top ranking, the winning rate of the covenant is not only still the bottom, but its ban rate has also plummeted, and there is a negative amplitude change of up to 33.50% in the gap between the two poles of the covenant ban rate, which will also completely unveil the appearance of the "horror" of the covenant.
Even if the sniper is deadly, once the game is dragged into the middle and late stages, in the face of the enemy's equipment formation of multiple front rows, it is true that there are some paper tigers; no matter how accurate your covenant is in the early stage of the sniper operation, the teammates will most likely issue a "why choose to keep the contract" complaint.
At the same time, in the face of the enemy's choice of multiple front row lineups, it is still necessary to take the shou yo xiu xiu's own marksmanship; therefore, the gun fatal shou yo can be close to T0.5 in the face of multiple crisp lineups, but once the line is not suppressed or targeted by multiple front row, the strength of the covenant will also be "directly approached" T3.
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Your native shooter, in what gradients?