Corresponding version【12.05】
Cover rune war bear Wally Bell
The full text is about 2409 and takes 7 minutes to read
Hero's Name: Immortal Revoliber
Difficulty:
In the LNG vs. TES match, Tarzan took out two consecutive sets of bears to play wild, which made me notice this game. Looking back, the winning rate is the first. So I began to study non-stop and share this high winning rate game with everyone
Dogs and bears are fast in the wilderness, strong in the wild area, have stable control over people, can resist and fight in the medium term, and have very comprehensive capabilities. Not only is it suitable for the game, but it is also very powerful in the passer-by round
Playing wild dog bear is better than the order, novice veterans can play a good effect, very recommended that you try
Rune parsing:
Strong attack increases damage, aura cloak and swiftness improve mobility, hit wild dog bear main Q plus point, in the bonus point has been given up some damage in order to catch people ability, with predators will cause insufficient damage, so it is not recommended
Equipment analysis:
The active effect of the Alchemy Jar increases the ability to catch people, the Bear W skill has a health bonus, and the Meat Pack also increases the damage. Resistance mounts are preferred to increase the speed of movement to further enhance maneuverability
Since Bear W can apply attack effects, Mythical Costumes can also choose to export more powerful Divine Separators, sacrificing some functionality to improve their Carry abilities
Some
Level 1 point E, level 2 point W, main Q and vice W
Summoner skills
Flash + Discipline
Passive Skill【Wild Thunder Rising】
Each damage inflicted stacks one layer for 6 seconds. Increases the attack speed per layer, up to a maximum of 5 layers. When level 5 is reached, the General Attack deals additional magic damage to up to 5 surrounding units
Note: Passive can be continued by attacking the eye fruit and other stacks, and it is also possible to hit damage with E
Q Skill【First Strike】
Increases its movement speed (doubles when moving toward enemy heroes) and ignores collisions per unit volume (lasts 4 seconds) The next general attack will deal additional damage and stun enemies for 1 second
If charged before playing a general attack, the spell will be terminated early and the cooldown will be reset
W Skill【Furious Bite】
Tearing the target deals damage and applies the trauma effect for 8 seconds. Using W on targets that already have a trauma effect will deal 150% damage and restore health based on the health you have lost
Attack effects can be applied, and only half the healing effect is used on creeps
E Skill【Thunderbolt】
Summons Lightning (lands after 2 seconds and enemies will see the range marker E after 1 second) deals magic damage to the target area with the enemy's maximum health and slows it down by 40% (for 2 seconds)
If you are in the area, you will receive a shield with a maximum health of 15%.
R skill [heaven voice earthquake]
Jump to a specified area (uncontrolled during the jump) to increase your health, gain 50 attack ranges and ignore volume collision mentions for 12 seconds
When landing, enemies in close proximity will take a lot of damage and slow down by 50% for 1 second, enemies in the outer circle will only take a deceleration effect, dealing the same damage to the entire range of towers and disabling them for 3/4/5 seconds (towers just don't attack, still have hate for targets within range)
E mechanism
E skill has obvious cast animation, after opening the Q skill to release E skill without casting animation, while using E soldier can also hide the cast animation
AW/AQ
Both W and Q can reset the general attack, and it is necessary to intersperse the flat A in the middle
Commonly used offensive combos QEAW
Open Q to accelerate the melee, release E when approaching the target, and then Q stuns the enemy to hit the AW to make a strong attack, at which time the E skill also lands. The follow-up can choose to use the accelerated retreat left by Q, or continue to pursue the second W
Advanced Combo QEWA:
In the face of some enemies with strong counter-attack ability, Q close to the body after the first W and then general attack the stun enemy, so that the operation has two advantages, one can complete the safe evacuation within the stun time, and the second continues to fight if the second W is good soon
Spike Combo E Flash AQAW:
Put E into the grass or use EA to hide E's shots, flash AQ and then connect AQ when the enemy sees E's falling thunder circle, so that it can instantly eat all the damage
Tower Crossing Kill Combo EAWQRAAAW:
First A tower superimposed passive, while approaching the opponent, first use EA techniques to hide E to raise his hand, then follow AWQ to stun the enemy, receive R to ensure that R hits, and E falls at the same time. Then use R's deceleration and 200 yards of attack range after opening up to chase A, and finally W finished
Chase/Open Combo QERAAW:
Open Q to accelerate first, and when you reach the range that can be R, E picks up R, lands flat A to play stun, keep up with AW to make up damage, at this time E lands (R can also be used to offset control, such as when chasing Lax, R counteracts Q's confinement, and then continues to chase)
Brush the wild route
Whether it is the red side or the blue side, it is recommended to choose the super 4 start, after level 3, pay attention to the situation on the line while brushing the field, and have the opportunity to give priority to catching people
Blue Side: Red Stone (Punishment) F6 Three Wolves Blue Devil Swamp Frog (Punishment) Upper River Crab
Red Side: Blue Toad (Punishment) Three Wolves F6 Redstone Beetle (Punishment) Upper River Crab
Analysis: Dog Bear Q has control to break the river crab shield, so when brushing the wild, you can rest assured that the double punishment speed is accelerated
Brushing wild tricks
After brushing a group of wild monsters, pay attention to keep Q to speed up, or throw E from a distance to maintain passivity. Whether or not the whole process can be passive is the key to the speed of brushing the field
When spawning wild monsters such as three wolves, stone beetles, and F6, the flat A monster can be killed, and the small monster can be killed with E and passive
How to arrest people:
Before level 6, the bear did not have displacement skills, and the success rate of catching people by going around later was higher. It is recommended to catch the opponent's deeper pressure line (easy to wrap around) or the teammate's controlled road (teammates control first, and can also rely on Q's acceleration close after not circling)
Upfront key
The bear has average carrying ability in the middle and late stages, and it is more important for him to take the rhythm than his own development, so he must find more opportunities to catch people and take the dragon to take the pioneer, in order to speed up the rhythm
Medium-term critical
The bear is fleshy and injured in the middle, and in the middle of the period, it is necessary to hug the teammates and control the neutral resources. Canyon Vanguard can help you quickly expand your advantages and speed up the game, and the dragon is the guarantee of the team's victory in the middle and late stages
Team Battle Key:
Before starting the group, be sure to pay attention to the position of your teammates to ensure that you will not break out of touch and then open again
Q accelerates the ER to complete the opening of the group, absorbs the damage at the same time, plays a certain output, and constantly uses W to return blood, so that you can stand longer and create output space for your teammates
Countermeasures:
The advantage of the bear is that the brushing field is fast and harmless, and the wild area has a strong ability to single-handedly
The short board of the bear is that it is relatively bulky, and the ability of Carry is insufficient in the middle and late stages
Highly mobile, fast brushing, mid-to-late Can Carry heroes, can easily win against bears. Don't give him a chance to catch people in the early stage, as long as the early dog bear rhythm is not brought up, there will be no pressure in the middle and late stages
Hero Selection:
Wild nuclear heroes such as "Male Gun", "Leopard Woman", "Qianjue", can rely on flexible displacement to prevent their closeness when facing the bear, and the role of team warfare in the middle and late period is far greater than his. As long as you do more vision in the first and middle periods and actively squat, the odds of winning will get higher and higher as the game progresses