When it comes to the difficult boss in the SW copy, players often think of bu fat first, in fact, bu fat can only be counted as a guard boss in SW, after bu fat there are gemini, Muru and Kilgardan, and the really difficult boss is Muru.
Although Blizzard weakened the Muru in the nostalgic suit accordingly, it only canceled the broken bar mechanism of Muru, and there were not many changes in other aspects, which also led to many teams involved in the reclamation of the wasteland being frustrated in Muru, and even the fixed regiment was broken.
After the PTR server was reopened, a fixed regiment of one server carried out a second reclamation against Muru. Since the first test did not defeat Muru, it was inevitable at the time of the second wilderness, and even made the decision not to disperse in advance.
However, even if they chose to open the wilderness all night, the team did not succeed in defeating Muru. From 8 p.m. until 7 a.m. the next morning, 39 times in a row were extinguished at Muru.
Although the team is constantly changing the style of play, and constantly changing the class configuration, and even using the method of warlock control mobs, but each time it is useless, in desperation, the leader can only end the wilderness activity. Not long after, the leader announced in the group that the team was disbanded, and the SW was open and free to move.
I believe that many old players last opened the wasteland all night more than ten years ago, and now, the players who have already established a family have no chance to open the wasteland all night. For example, the last time Fat Brother opened the wasteland all night or the Lich King's Wrath version of the Ice Crown Fortress, from version 4.0 until the 9.0 version, there was no copy of the all-night famine.
Such a high-intensity gameplay without any reward. It may be nothing for the players of the year, but for today's players, there will be a huge sense of frustration. It is not only a torment for the team leader, but also for the team members.
Many players may think that this kind of team is too good, in fact, from the data on the WCL, most of the teams have more than 10 attempts on the BOSS of Muru, and many of them have given up after trying 10 times, and the team can hold out 39 times. Only a small group of teams persevered to the end and successfully defeated Muru and Kilgardan.
Of course, there are also some strong teams that have successfully passed the SW, but not all players are so strong. Many fixed groups play well in the P3 stage, and the number of teams is also rising, but the difficulty of SW is still very different from the P3 stage, and if there is no accident, Mulu will become a thing that many ordinary teams need to face.
If Blizzard does not weaken SW's boss in future tests, the process of reclamation for casual players will be extremely difficult, which has been proven in the P2 phase.
Nowadays, the most lacking players is game time, and the attitude towards the game has also undergone a fundamental change, most players enter the game for leisure, but the small amount of game time is full of frustration, I believe that any player is difficult to accept.