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I have something to say about the rave reviews of "Peeking into a Cage."

"Caged Peeping Dreams" is a game that uses "optical illusion" to carry out adventure puzzles, and currently has a 95% praise rating on Steam, but for such a game, I still want to say that I do not recommend it.

The whole content of the game is in a cube that can be rotated freely, although each side of the cube is a separate world: factories, lighthouses, amusement parks, churches, etc., and the scenery of the objects in it is also different, but some of these facades can be connected by rotating the cube in front of them, and these worlds are also full of unexpected connections...

I have something to say about the rave reviews of "Peeking into a Cage."

The game was well conceived, using optical illusions to solve puzzles, and the production team hid a thought-provoking story in this puzzle game.

In addition to the normal puzzle solving, players also need to look for photos in the game, and piece together the story by collecting photos, and at the end we will find out what the story told by the game is:

As the title says, this game is "caged peeping dream", what we do is to spy on the protagonist's heart about his past dreams, every scene played, every photo found is actually the protagonist's past story, and at the end of the real ending, he wants to walk out of the PTSD after the war and meet a new life, the core of the game is self-evident, that is, the reflection on the war.

I have something to say about the rave reviews of "Peeking into a Cage."

Everyone praises this game, but I have to say a little different opinion, the game is great, but the difficulty is indeed a little high (it may also be that I am too stupid), I really think that the game uses fragmented narrative so that players have no clear goal pointing, it is difficult to reverse the logical analysis, the result is that we do not know what it is expressing during the game, do not know what we are playing, then the simple spin pairing is not so fulfilling and fun.

I have something to say about the rave reviews of "Peeking into a Cage."

Players will appear yellow highlighted signs according to the space prompts, but the game guidance is very poor, there are many places that can interact, resulting in some places that obviously need preconditions but also use yellow highlight marks, players in the game will not stop card level, do not stop looking at the prompts.

I've played a lot of puzzle games, but there's never been one like "Peeking into a Dream in a Cage", almost the whole time I keep pressing the spacebar prompts, pressing help, and then watching the video pass, what is the difference between such a game experience and watching the video directly online?

I have something to say about the rave reviews of "Peeking into a Cage."

Similar gameplay, for me, I would prefer "World in Painting" more, what do you think about this? Welcome to leave a message in the comment area to share.

I have something to say about the rave reviews of "Peeking into a Cage."

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