Hello everyone, I am he two-dimensional one who is adjusting colors.
Today's raider article to the time when we should make an analysis of the skills of the latest player Deming, objectively speaking, yesterday Wei Yi also tried a day of Deming, the biggest feeling is that the matching match of Deming can indeed do whatever he wants, but the deming of the qualifying tournament needs to be carefully considered, which is not only due to the different levels of players in different game modes, but also the skill mechanism of Deming, a new player, so the next content We will explore the relevant characteristics of Deming in detail.
Here Wei Yi according to the current performance and players' feedback, the comprehensive rating given to Deming is temporarily stuck at 8.5 points, here is also a brief description of some of Deming's feelings at both ends of the attack and defense:
Deming's offensive skills on the offensive end are actually not much, overall, it is the two-stage attack of throwing and catching the ball behind the back turn, and the second stage of catching the ball is basically the skill of sending the hat after the defender assigns the hat point under the basket, but deming's displacement range of this back turn throw is still a bit OK, it is easy to be deceived when many players are not familiar with this attack, so this skill is also the current Deming's more main offensive skill, but after seven days of online music, the effect of this skill should also decline, In the future, Deming's core function will still be in terms of defensive end and ball transfer
On the defensive end, Deming's strength also exceeds Wei Yi's expectations to a certain extent, first of all, his displacement speed is a bit good, [defensive acceleration] This skill gives Deming a good speed in the face of Miyagi will not fall into much of a disadvantage, in addition, Deming's block strength is also far beyond Wei Yi's expectations, its block range and cap feel are very good, especially in the basket block performance that is also far more than the general defender, In addition, Deming's big move to intercept the ball will be more to see everyone's proficiency and awareness of the position, in the past, students who are more familiar with planting grass should have a faster degree of access, overall, Deming's defensive intensity is still very good, ranking in the forefront of the current version is absolutely no problem
In addition, at the end of the ball conversion, Deming's ability to save the ball, block and intercept the ball can also bring a lot of ball conversion opportunities to the team in the game, and this ball conversion opportunity is a very important scoring opportunity in the high-end game, so Deming's ability in this regard will also bring him a good appearance rate improvement
After talking about the use of Deming's feelings, Then Wei repeatedly told everyone that there is a recommendation on the click order of Deming's skills, after all, he is also a diamond treasure level player, so this is still necessary to talk about:
First of all, the first recommended skill that everyone clicks on is the [breakthrough throw] talent of all the big head card skills, until the [low layup] point can be completed, here first recommend everyone to click on Deming's only offensive skill, may feel some confusion, but objectively speaking, Deming if not point this skill skill... Then he is the second grass on the field, of course, it is possible that even the grass is not as good, so if you want Deming to be a little threatening on the offensive end, the first step is to give his offensive skills to the full.
Then the second recommended skill that everyone clicks on is [Light Cover] Talent Branch in the [Flying Cover] + [Light Interception] + [Flying Interception], after pointing out the [Flying Body Cover] effect, Deming will also have a good sealing ability under the basket, in addition, [Light Interception] and [Flying Interception] are Deming's signature skills on the defensive end, after pointing out, the opponent's false throw real pass and false real pass will have a certain interception ability, but the current test feels that the trigger probability of this effect is not very high, Of course, here we still need to try a lot of experiments to get the conclusion of the law of large numbers, you can simply refer to it.
The third recommended skill that everyone clicks on is the "Calm Prediction" in "Flying Throwing Ball", with this effect our throwing will be much easier and simpler, it is recommended that you can activate it first.
The fourth recommended skill that everyone clicks on is the "Flying Jump Interception" in "Calm Interception", compared to the direct passing effect after the success of the interception, The Wei person recommends or first points out the [Flying Jump Interception] that improves our chances of interception.
The fifth recommendation is to click on the "acceleration turn" in the "defensive acceleration", this skill has appeared in the past in Sakuragi and Hasegawa, and there will be a certain speed increase for our direction of rotation in the accelerated state, so it is recommended that everyone can still activate quickly.
In fact, objectively speaking, even if these effects are pointed out, Deming's passing ability will not be qualitatively improved, so this is also one of the reasons why Wei Yi put this effect to the end.
Finally, for Deming's potential, such as stealing suits or cap sets, everyone can consider, Wei Yi is more inclined to the cap set, after all, Deming's capping ability is really good, and the block potential of trait potential [shooting block] and "swing man" can also be considered.
That's it for today's guide! Finally, I hope that everyone can pay attention to and forward more to support Wei Yi, and thank you again for watching from your friends!