Yesterday the designer shared a plan for changes to the 12.9 version, which also includes the redo of Olaf and Rock Sparrow (the national costume is expected to be updated at 1 a.m. on the 12th).
Players may have noticed that the designer's redo plan for heroes has begun to become frequent, in addition to several heroes who have been redone online in the recent version, the designer also intends to redo Aurelian Saul, as well as Udir and Skania included in the redo plan...
Now, there is another addition to the list of redo plans.
A foreign netizen complained about Riel in the forum:
He loved the hero's designs, including her lines, her backstory, her personality and her ideas, and the hero resonated with him. He loves everything about Riel, but except for the skills, because each of Riel's skills has a distinct drawback.
Passive can steal double resistance, but the attack speed is ridiculously slow, you may take 5 minutes to open your eyes, even Grifhus and Embers are envious!
The Q skill can deal damage to enemies in a straight line and get healing effects, but needs to be bound, and her healing effects are only noticed when her teammates are dying.
Riel gains extra resistance, but becomes incredibly slow, like a turtle, and good luck on your way to chasing a remote ADC.
......
This time the spit caught the designer's attention:
Riel is the hero we've discussed, and she's one of the potential targets we intend to do a midsize redo. We can adjust some of her problems by redoing them (similar to the redo of Swain, Olaf, rock sparrow). We haven't started researching yet, but she's a hero that we think is pretty important.
And the designer also admitted that The hero Riel deviated from the original design intention, so the designer intends to re-examine the hero and re-plan the direction of her skills.
"While Riel was in the development process, the Fist development team wanted to make a new hero with a horse as the center. When she gets off the horse, she loses her rhythm. However, during the test, it was found that the speed increase brought by the riding form made her too good at wandering, away from the standard down-road hero play, which was not conducive to the health of the game. So we had to weaken her movement speed when she got off the horse, so that her unique gameplay was gone. Riel later became more focused on tank elements, including providing shields and long-term survivability, but this was somewhat in favor of Riona, which is the current version of Riel. ”
The designer intends to give her a more unique identity in the redo plan, separating her from Riona's gameplay. Ideally, it's for players who like to use Riona to also enjoy using Riel, both of which are great heavy tank auxiliary heroes.