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Japanese have too much money? 1.3 billion yen R&D for 3 years to make games, 1 month of operation after 1 month of operation is out of operation

author:17173 Game Network

Hello everyone, this is the Zhengfang game, I am the Zhengfang little brother.

The cost of making a game is difficult to estimate, and it can be made into a game without spending a penny, or it can cost hundreds of millions of dollars like Star Citizen, and the completion is still far away. Recently, a Japanese game is simple like a domestic second-tier mobile game, but it has cost 1.3 billion yen.

Japanese have too much money? 1.3 billion yen R&D for 3 years to make games, 1 month of operation after 1 month of operation is out of operation

Some time ago, the "Sakura Ignoramus (サクライグノラムス)" developed by FgG in Japan and operated by Marvelous announced the suspension of operation, and the game development only operated for 33 days in 3 years, and the reason for the suspension was officially unknown, to the effect that "a lot of things happened, and there was no way to do it to satisfy players, so it was suspended." ”

Japanese have too much money? 1.3 billion yen R&D for 3 years to make games, 1 month of operation after 1 month of operation is out of operation

The two-dimensional SRPG game "Sakura Ignoramus" is the sequel to "Ninja Nightmare", the gameplay is a combination of "FGO" and "Horse Racing Girl", the world view setting and screenwriting is written by Prince Hirai, who participated in "Sakura Wars", and the producer of "Alchemy For" Jun Imaizumi participated in the development, and the opening and ending songs are also produced by well-known musicians.

It's good to look at the team, but it's a pity that the combination has become a disaster.

Japanese have too much money? 1.3 billion yen R&D for 3 years to make games, 1 month of operation after 1 month of operation is out of operation

Producer Jun Imaizumi said that this was caused by his lack of ability, received a lot of opinions and suggestions from players during the operation, and the production team tried to deal with these problems, but in the end could not change this ending, saying that he would learn the lesson of this failure and improve his ability to continue to set off.

Japanese have too much money? 1.3 billion yen R&D for 3 years to make games, 1 month of operation after 1 month of operation is out of operation

Originally, the suspension of a game was not a big news, but "Sakura Ignoramus" attracted countless Japanese melon-eating netizens to watch, because this game only operated for more than a month and cost 1.3 billion yen (about 70 million yuan) for the average picture!

In this regard, the little brother just wants to sigh, and it is not like this to scatter money!

Japanese have too much money? 1.3 billion yen R&D for 3 years to make games, 1 month of operation after 1 month of operation is out of operation

Although non-fan players feel that "Sakura Ignoramus" is slow paced, the content is dragged, and the game characters are not satisfactory, in short, it is a violent death game in China, but it still has gained a lot of fans.

Some netizens said that they would not give up "Sakura Ignoramus", hoping to play the classic version of the game again, rather than the current magic version. Some netizens lamented that this is a game that is very seriously produced, but it is a pity that it is cold, and I hope there will be a sequel. Some optimistic netizens said that although a month is very short, they are very happy to play this game.

Japanese have too much money? 1.3 billion yen R&D for 3 years to make games, 1 month of operation after 1 month of operation is out of operation
Japanese have too much money? 1.3 billion yen R&D for 3 years to make games, 1 month of operation after 1 month of operation is out of operation

Of course, there are many complaints, and some netizens complained that a game that adapts history has turned itself into history.

There are also netizens who hate iron and steel commented that they have been looking forward to this game, but after playing it for three days, he uninstalled it, because this is simply the game he wanted.

There are also melon netizens who complained that the previous game was still fun, and he uninstalled the game before the long beginner's tutorial of the new work was completed. (Little brother to add, the beginner tutorial is about 2 hours...) )

Japanese have too much money? 1.3 billion yen R&D for 3 years to make games, 1 month of operation after 1 month of operation is out of operation

Little brother Green Gong: As for why such a game costs 1.3 billion yen, some netizens speculate that it is because of layers of subcontracting, and each manager draws a little oil, resulting in the game being contracted by a low-priced "elementary school student" studio. Little brother, I can only say, it's good to have money.

A positive question: Where do you think the 1.3 billion is spent?

Japanese have too much money? 1.3 billion yen R&D for 3 years to make games, 1 month of operation after 1 month of operation is out of operation

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