Sort out the revenue and employee compensation of some waist game companies, including 37 Interactive Entertainment, Perfect World, Xindong, and Giant Network.
The per capita cost of the two game giants, Tencent, is 930,000, and the per capita cost of NetEase is 790,000, and the content has been changed.
1. Three Seven Interactive Entertainment
1. Revenue
In 22 years, the revenue of Sanqi Interactive Entertainment was 16.4 billion, and the revenue and profit increased double.
2. Employee situation
In 22 years, the number of employees decreased by 444, and now it is 3552, and both R&D and sales have decreased slightly.
3. R&D
In 22 years, there are more than 1650 R&D personnel in total, 300 fewer than in 21 years.
In 22 years, 900 million yuan has been invested in R&D.
R&D expenses, of which 750 million are employee costs, that is, 453,000 per capita costs.
4. Labor cost
Include salespeople together to calculate the total cost.
In 22 years, the total labor cost was 1.55 billion, the total number of employees was 3,552, and the per capita cost was 436,000.
In 22 years, the total salary is 1.396 billion, and the per capita salary is 393,000.
2. Perfect World
1. Revenue
In 22 years, Perfect World's revenue was 7.6 billion, a decrease of 9.95% from 21 years.
Reason for the decrease: The company adjusted the layout of overseas game business, sold the US R&D studio and related European and American local publishing teams, and the related income was not included in the accounting.
2. Employee situation
In 22 years, the total number of employees was 6061, more than 200 fewer than in 21 years.
3. R&D
In 22 years, more than 4,200 people have been developed, and there is basically no change.
In 22 years, R&D investment of 2.44 billion.
Among the R&D expenses, 1.89 billion yuan belongs to labor costs, that is, the per capita cost is 450,000 yuan.
4. Labor cost
Including salespeople together to account for the total labor.
In 22 years, the total cost was 2.6 billion, and the total number of employees was 6,061, that is, the per capita cost was 428,000.
In 22 years, the total salary was 2.28 billion, that is, the per capita salary was 376,000.
3. Heartbeat
1. Revenue
In 22 years, Xindong's income was 3.4 billion, 700 million more than last year.
2. Employee situation
1706 employees in 22 years, 621 fewer than in 21 years.
3. Labor cost
In 22 years, the total cost of employees was 1.4 billion, and the per capita cost was 820,000.
4. Per capita salary
Labor costs are further subdivided. In 22 years, the total compensation of employees is 1.03 billion, that is, the per capita salary is 600,000.
4. Giant Network
1. Revenue
In 22 years, Giant's revenue was 2.03 billion, a slight decrease from 21 years.
2. Employee situation
In 22 years, the total number of Giant employees was 1389, 24 fewer than in 21 years.
3. R&D
In 22 years, there were 965 R&D personnel, 33 fewer than in 21 years.
In 22 years, the total R&D expenditure was 642 million, of which 529 million was labor costs, that is, the per capita cost was 548,000.
4. Labor cost
Including salespeople together to account for the total labor.
In 22 years, the total cost was 685 million, or 493,000 per capita.
In 22 years, the total compensation is 615 million, that is, the per capita salary is 443,000.
The basic conclusion is that the game company is really not bad money.
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