Our reporter Yu Wenbo reported for you, as we all know, looking back on League of Legends, from the former Internet café competition to the spotlight, from an Internet addict teenager to a warrior who won glory for the country, he has experienced too many ups and downs along the way, let's take stock of the major turning points of LPL.
In September 2011, League of Legends was in the open beta in China, and the City League of Legends Championship was also in full swing under the vigorous promotion of Tencent. It wasn't until 2013 that Riot realized the importance of regional events and formed the LPL, which opened its first tournament on March 16, and UZI also debuted in the LPL on this day, and he is the only remaining active professional player, although I don't know if he can continue to play.
Since then, LPL has been the highest event in the domestic League of Legends, and in 2014, the LSPL relegation and relegation mechanism was opened. It is worth mentioning that in 2016, the legendary IM team used the lifting mechanism to achieve three consecutive jumps, from LSPL to LPL to the World Championship, with unprecedented results, and this team is also the predecessor of BLG.
In 2017, LPL officially started the alliance and commercial operation, canceled the relegation and relegation, and adopted the home-and-away system. There has been a lot of debate about this restructuring, but it is undeniable that big capitals such as JD.com, Station B, Suning, and Li Ning entered the game after the alliance, and gradually replaced the position of the royal three. It is reported that the current LPL seat fee is as high as one or two small goals.
In 2018, a new era of e-sports began, and at that time, Incheon and Jakarta pushed the popularity of League of Legends to the peak. Taking advantage of the popularity of League of Legends, Tencent Sports came into being in 2019, marking that e-sports is no longer a vassal of the game, but an independent project. Because of the reasons that everyone knows, games have not been very optimistic in China, but after e-sports was released as a separate industry, it was welcomed by major cities, and the birth of Tengjing means that the e-sports industry has been relatively mature and has the ability to be self-financing.
In the same year, Station B threw eight small goals, only for the three years of independent live broadcast copyright of the S competition. The entry of e-sports into Asia in 2023 reflects the increasing recognition of the e-sports industry by the outside world. But it is undeniable that e-sports still has a long way to go in China, what do you think about it? Welcome to leave a message in the comment area to discuss.