On December 28th, the early server will start the new S34 season in advance, and according to the usual practice, the official server will most likely be implemented on January 4 next week.
Among them, the new season of S34 will not only optimize some operation experience, but also comprehensively upgrade the nobility and battle pass system.
Since the new season of S34 is the version with the biggest changes in the past two years, there is really a lot of content, so I plan to analyze it in detail in three articles.
Next, there is the system adjustment section.
【Combat System Optimization】
In terms of the combat system, a lot of visual effects have been optimized, which you need to experience in actual combat.
(1) Altitude collision rules
As shown in the picture above, in the current official server, if the enemy is knocked away, Sun Ce will cross the ship directly, and there will be no normal collision.
In the S34 season, the collision rules will be optimized, so that some control methods that take effect on the ground can be used normally for flying units.
And Xiao Qiao, Daji, Zhao Yun, Mozi, Ying Zheng, Wu Zetian, Zhihuo Wu, Yi Xing, Shen Mengxi and Sun Ce are the first optimized lists in the S34 season.
For these heroes, it can be regarded as a small reinforcement, which can effectively improve their fault tolerance rate and avoid the embarrassing scene of "saving lives and helping the wounded".
(2) In-house reporting
The original "voice reporting function" will be upgraded to "violation" + "violation voice" dual recognition, so that players can immediately report and appeal violations in actual combat, without waiting for the end of the game.
When a player is reported, the system will quickly check and take penalties including warnings, kicks out of the game, star deductions, peak point deductions, and bans depending on the severity of the game.
In this way, it is undoubtedly a fatal blow to those players who like to mess up, and the game environment will be correspondingly much better, but I don't know if the system detection is intelligent enough.
Hopefully not ornamental.
(3) Finishing effect
In the new S34 season, when a hero has an end, the enemy's health bar will directly appear as a health line prompt.
As you can see in the image above, as long as the enemy's HP is lower than the new health marker, a slash will appear on the level icon, indicating that the end is sure to be successful.
This is undoubtedly worse for blood-controlling heroes like Cheng Biting Jin, Cao Cao and Xiahou Dun, and at the same time, it will also make it easier for novice players to control Yang Jian, Arthur, Yalian and Ji Xiaoman.
(4) Intelligent prohibition
In the S34 season, when banning a hero, if you don't have time to click Disable, the system will not only prompt a countdown, but also automatically disable the selected hero after the time is over.
To put it bluntly, when you ban people in the future, you can choose a random hero first, and then think about who to ban, so that you can try to avoid the problem of empty bans and reduce quarrels between players.
After all, in the middle and low segments, there is a high probability that there will be bad players if you empty a ban once.
In addition, the system will also give priority to helping you ban the heroes that your teammates want to ban, as shown in the picture above, your teammates want to ban Chang'e, and in the end you don't choose other heroes, the intelligent ban will automatically ban Chang'e.
In other words, when you go to the selection interface in the future, if you are on the fifth floor, you can choose a hero first, and then go to the toilet or receive water with peace of mind, which is more humane.
[Battle Pass System Optimization]
(1) Update frequency
After the S34 Season update, the Battle Pass system will increase the frequency of updates from 4 to 6 per year, and will not change with the Season Update, but will be updated on the 1st of every odd-numbered month.
For example, on March 1, May 1, July 1, September 1, and November 1, 2024, Battle Passes will be updated every two months.
In addition, the corresponding reward lines and mission experience of Battle Pass will be adjusted, so that players will not be burdened with too much liver play.
(2) New theme experience
Each issue of Battle Pass will have its own theme, and its skins and some of the rewards will be designed around that theme, as well as visual upgrades.
For example, the Battle Pass for the new S34 season is the theme of the Academy of Magic, and when you click on the Battle Pass entrance, a cutscene of the "Lamp of Time" will appear.
(3) Reward optimization
The new Battle Pass system will usher in a concise and optimized art system, so that players can clearly see the rewards corresponding to each tier range.
(4) Pray for the Treasure
The new Battle Pass system will also add a new feature called "Pray for Light", which is similar to how you can obtain skins through a lottery, and the "Lottery Ticket" can be obtained when you upgrade your Battle Pass.
It's equivalent to a few more benefits.
Draw Rules:
1. Hit the skin 7 times, and hit the epic skin 20 times.
2. You need to reach Battle Pass level 80 before you can exchange for rewards.
3. Only one reward can be claimed in each period, and no duplicate draws will be made.
4. Whether it is advanced or not will not affect the probability of winning, but some skins need to be advanced to claim it.
5. When you claim an existing skin, it will be automatically converted into the corresponding Battle Pass Coins.
6. You can get up to 14 Prayer Stones for the Free Battle Pass and 28 for the Advanced Pass.
7. At the end of each Battle Pass, the Pray Stone will be emptied and reset.
(5) Reward optimization
The various "Optional Packs" awarded by Battle Pass can be exchanged for rewards such as Gold, Diamonds, Skin Shards, and Battle Pass Coins, depending on your needs
In addition, when you reach Battle Pass level 55, you will receive Epic skins that are limited to this Battle Pass.
(6) Price optimization
After the new S34 season, the price of the Collector's Edition Battle Pass will be adjusted from 1,288 to 988 bonds.
Here's the point, though.
Originally, the advanced version of 388 could be obtained with matching star elements, but it will be changed to the collector's edition in the future, which is equivalent to spending an additional 600 bonds.
The above is a new Battle Pass skin with a high gradual departure, and the overall trend is not mainstream.
The above is the corresponding Xingyuan, the appearance has been raised by two notches in an instant, and the oblique bangs will also become a big back, directly from the non-mainstream to a man.
At the same time, in addition to the avatar frame, the Collector's Edition will also receive the personalized buttons for the two Battle Pass skins directly after level 3 and level 56.
However, even so, it's still a bit of a loss, and it's not very recommended for everyone to buy the Collector's Edition.
The main thing is that the whole leather title does not count the star element, and whether there is a star element and the button will not be displayed on the home page, there is no need to force it.
(7) Return of the Seasonal Battle Pass
After the S34 season update, four Battle Pass skins will return first, namely Twilight's "Astral Ranger", Old Master's "Adventures", Chang'e's "Warm Winter: Rabbit Sleep", and Mozi's "Miracle Guard".
Among them, the Battle Pass skin of Epic quality requires 25 Battle Pass Coins to be obtained by drawing chests and is guaranteed 125 times, while the Brave quality requires 15 Battle Pass Coins and is guaranteed 85 times.
【Noble System Optimization】
(1) V10 new skin
After the S34 season update, players who have reached the V10 level can receive a new legendary skin for free, which belongs to Erin's "Trace".
Erin will transform into a butterfly wraith.
The above is the appearance animation.
The above are specific skill effects, and the whole style is dreamy.
The quality is decent, not to mention how good-looking, probably because of the theme, I think Yu Ji's V8 skin will be a little more refined in comparison.
(2) Noble holiday benefits
As you can see in the image above, noble players can receive exclusive benefits during the holidays.
(3) New Privileges
After reaching V10, you can continue to upgrade and advance to the peerless nobles and glory nobles, note that the glory nobles are related to the consumption rankings,
The advanced conditions of the Musou Aristocrats require that they have ≥ 350 skins and meet the streamer points of the V10 Musou Aristocrats, which are obtained by spending bonds, a 1 to 1 relationship.
The Musou nobles will also have several privileges.
The first, aristocratic inheritance.
The Musou Noble can bind a friend with a relationship level ≥ 15 and give him free access to the Heroes, Skins, and Star Legends on your account for a month and only 8 days.
The second, the noble canopy.
Once you reach the Glory Noble, you can unlock the exclusive canopy.
The third, the nobles invited.
After reaching the Glory Noble, you can also have an exclusive invitation screen.
Fourth, the matching interface.
Reach the peerless nobility or above, and the matching success will show the style exclusive to the nobility.
Fifth, summoner skill effects.
Reaching the peerless nobility or above, the use of summoner skills in the game will also have a more three-dimensional effect, and the special effects display will be upgraded.
How to say it, the aristocratic system, let's just take a look.
I think the rewards are more general, don't force it, anyway, in MOBA games, technology is the most important.