Original source: Odaily Planet Daily
Original author: Asher
If someone asks which Gamefi project has the lowest gold cost and the most popular at this stage, it must be Pixels.
On the one hand, according to DappRadar data, in the past month, the number of unique users of blockchain game pixels has continued to rise, reaching 1.54 million, ranking first in the entire RON ecosystem and far ahead of the second place. On the other hand, compared with the vast majority of chain games, Pixels has a lower gold mining cost, and even 0 cost to start daily gold mining. Although the latest AMA emphasizes that the daily reward pool of "free players" will be reduced and the rewards for VIP users will be increased, the monthly investment cost of becoming a VIP user is only $10, which is within the acceptable range of most veteran chain game players.
Source: DappRadar
So, how can we participate in Pixels and strike gold efficiently? Odaily gives a set of gold mining strategies that are suitable for the vast majority of users through practical experience during this time, communication with senior users, and recent AMA content.
AMA highlights distilled
On April 3rd, the official AMA talked about a lot of "dry goods" that is worth digging into.
First, Luke explained the tokenomics of pixels. For Pixels, the monthly unlocking is mainly divided into three parts, which are:
- 28 million Pixels tokens: The token rewards in the monthly ecosystem, which is also the part of the AMA that focuses on adjustments, are how to effectively distribute these unlocked tokens each month to real users, rather than bots, etc.;
- 10 million Pixels tokens: Tokens deposited into the project's treasury every month, Luke said that this part of the token team will not be misappropriated without authorization, and the use of the treasury tokens needs to be decided by community members through voting and other methods before they can be used;
- 3,125,000 Pixels tokens: distributed monthly to contributors to projects such as team advisors.
Secondly, and the highlight of this AMA, how to efficiently distribute the 28 million Pixels unlocked each month. According to Luke, this is the part that needs to be continuously optimized through the next 3-6, 12 months, and beyond.
Specifically, the efficient allocation of tokens unlocked each month is the continuous optimization of the Taskboard. As a first step, the team intends to divide the large reward pool of the Questboard into two reward pools, one for free players and one for VIP/land holders, with the latter taking up a larger reward pool and the rewards for each being independent.
The AMA explains the division of rewards
The second step is to refine more small reward pools. In order to increase the diversity of the game, Luke said that in addition to the two parts of the reward pool for free players and VIP/land holders, more reward pools will be refined, such as: total skill points over 100, pet ownership for 100 days, carrot planting, union membership, union creation, and other different qualifications.
So, how should we strike gold efficiently this time?
Gold Strike Strategy
Before making a specific strategy, I would like to share a tool website that summarizes the prices, energy output, and profit per time of various materials in Pixels, which is a must-have website for gold mining.
Since Pixels includes planting, breeding, mining, cicada raising, chicken raising, bee raising, etc., it is very confusing for novices, so combined with this website, a set of gold mining tutorials suitable for beginner players are analyzed, and you can optimize on the basis. Before the formal explanation, everyone needs to understand that our core goal is "how to obtain 'cost-effective materials' in exchange for as much gold as possible under the condition of limited energy every day".
First of all, chicken and beekeeping are the core. Enter the website and select the "Resources" column to observe the material price, income, skill consumption and other data produced by various skills. According to the data, it can be clearly seen that excluding some cooking ingredients (because it does not consume energy, this part of the operation strategy will be discussed later), "raising chickens to lay eggs, and bees to produce honey" are the two ways to get the most gold coins per unit of energy.
Some friends will question that it is obvious that cutting down trees and producing flour are more profitable, but both trees and windmills are limited resources (you don't need them if others use them), and the waiting time cannot be determined, so the output per unit of time is uncertain and not an efficient production method.
Resources 栏目
So, we need to find out which land can be used to raise chickens and which land can be used for beekeeping, and select the "Lands" column above. According to the image below, the "Chick" sign in the Coop column indicates that the land can be used for chickens. However, it is important to note that since some landholders may be set to "close" (others will not be able to access all kinds of resources on the land), it is necessary to check with the specific land number.
Find a "chicken nest"
For beekeeping, select "Apiary" as shown in the image below, and you can fill in up to four of them, i.e. there are 4 "hives" on the land.
Find the "Hive"
Second, a portion of the daily energy is reserved for planting some of the crops that appear on the questboard. At present, small partners who buy materials in the market often complain that popular materials are always unavailable, which is particularly time-consuming. In fact, someone asked Luke in a previous AMA about this problem, and Luke's answer was that although the optimization of this part of the function will improve the game experience, the current development focus is on task board upgrades and bot monitoring, and may not be adjusted in the short term. Therefore, this part of the strategy is to save the link of frequent market buying and selling when making task board materials, and it is recommended to reserve some of the various crops.
Finally, cooking can be done sustainably. Those who have participated in cooking should find that cooking some food does not consume energy. Therefore, if the price of the synthesized food is higher than the sum of the ingredients required, you can make money through the secondary market in an infinite loop, and earn more gold while increasing your skill points.
Partial cooking 0 energy expenditure
Review
According to the content of this AMA, it can be seen that in the future, the reward share of free players will continue to shrink, and VIP users may also affect the daily gold output if they do not adjust their strategies. Therefore, according to the current resource price, "breeding chickens and bees, supplemented by planting and cooking" is a good starting strategy. At the same time, we need to pay close attention to the changes in the rewards of the Taskboard after the launch of Chapter 2.