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It is said that "Persona 5" is the first in the world, so is its strategic version still the best?

author:PeJoy Games said

If you want to judge the best JRPG games today, I think Persona 5, which is claimed to be the best in the world, is definitely one of the most popular titles. This work refers to the proper noun of psychology and constructs a huge and complex worldview based on reality. The process of the protagonist Joker leading the Monster of the Heart to fight against injustice also makes many players reminisce about the joys and sorrows of youth. Subversive fast-paced, turn-based combat combined with the daily life of a high school student makes people addicted. The two trump cards of rebellious soundtrack and trendy art are a point that many players still talk about today.

It is said that "Persona 5" is the first in the world, so is its strategic version still the best?

The charm of this IP is so strong that even people like me, who have rarely touched war chess games, are willing to invest in "Persona 5: Strategy" as soon as possible to return to the Monster Thieves of the Heart and start the next mission with my partners. I couldn't get enough of the 20-hour gaming experience, and the fast-paced combat subverted my stereotypes about wargame games. The plot, art, and soundtrack all continue the high level of this biography, but unfortunately it still can't be compared with this biography back then.

The story of the game takes place in the middle of this biography, and the Monster of the Heart bandits gather as usual to spend a leisurely after-school time at the Café du Lublan. Just as the group was discussing their plans for the future, a shaking shook the sky interrupted their conversation. The frightened group of thieves left the café only to find that the group had arrived in another world. This is a completely unfamiliar existence unlike the previous temple. However, a revolution is in full swing. The Bandits will work with their new ally, Elu, to overthrow the powerful and find a way back into the world.

It is said that "Persona 5" is the first in the world, so is its strategic version still the best?

Entering the game, the art first caught my attention. Several other derivative works, whether it is the Musou category "Phantom of the Brawl Attacker" or the mobile game "Phantom of the Night", all maintain the original style. But this game has turned into a three-headed Q version of the shape, and it's really hard to get used to for a while.

It wasn't until later that it became clear that the production team packaged the entire game in a relaxed way to enhance the impact of the plot reversal. When a major mystery of the plot was revealed, we realized that the Q version was still the dark and deep story. But the change in art style has also had a negative impact, and the always curious, grotesque Demon King design is not as impactful as before, and the avant-garde and trendy UI interface has also converged a lot.

Although the gameplay of the war chess genre is not on par with the JRPG-style turn-based combat, the production team still succeeded in introducing the mechanics of 1More and total attack. As long as we attack an enemy who is not hiding behind cover and put him in a fallen state, we will have one more chance to act. Conversely, if our character is not behind cover, the attacking enemy will have one more chance to act.

It is said that "Persona 5" is the first in the world, so is its strategic version still the best?

There are two conditions required for a total attack. A character in 1More, a triangle of three people with fallen enemies. All enemies that are surrounded will take extremely high damage, and the total attack will only consume 1More character's actions, while other characters will continue to act. If the combination is good enough, three total attacks in one turn are not a problem.

Both of these mechanics are based on destroying enemy positions, with a simple and brutal method of knocking enemies flying with melee combat, however, wind, telekinetics, and nuclear-related abilities can also knock enemies out of cover. Moldana, which uses the wind, Okumura, which has its own mental power, and Niijima, which has nuclear energy, are basically permanent members of the team. Although Thunder and Ice can only immobilize the enemy, it also plays a limiting role. The flame can not restrict the movement, and the burning damage is also ordinary, which leads to the fire apricot can only be used as a warehouse manager.

The production team should also be aware of this, so they used personality masks to activate the character positioning. In this biography, everyone except Joker has only one personality mask, and the skills learned are also fixed. The Strategic Edition removes this design, and each character can switch between second personality masks at will, freely choose skills, and play the role of truncating and complementing each other's weaknesses.

It is said that "Persona 5" is the first in the world, so is its strategic version still the best?

In addition to the old mechanics, two new features have been added to the gameplay of War Chess. The first is pursuit, many maps have a height difference, use melee to hit the enemy to a low place, and there are teammates in the low place, you can trigger the pursuit. Not only does this attack have high damage, but the character above it will also have a 1More state. The other is the previous step, dissatisfied with the strategy of this round, or being beaten too badly by the enemy. Going straight back to the previous round to re-arrange, it's not a problem at all. Even though I thought the difficulty of the game was very low and I only used it once during the game, it still made the game more accessible.

The most exciting design of the whole game is the side quests, and even though the main quests have design challenges to increase the difficulty, they are not as good as the requirements of the side quests. Some missions involve killing all enemies in one turn, or walking to a specific location in one turn. Instead, these tasks are played more like a puzzle game, or a test. These conditions are very strict, and if you are not familiar with the game mechanics and do not understand the characteristics of the characters, it is impossible to pass the level. However, the sense of accomplishment after trial and error is more valuable than the rewards of skill points.

It is said that "Persona 5" is the first in the world, so is its strategic version still the best?

Due to the length of the game, the plot this time can be said to be compressed in a simple and crude way. The group of monster thieves, who were supposed to be the protagonists, became tools for tricks, and a lot of pen and ink focused on describing the character curves of Tong Shiro, and all the performance opportunities were also given to the new character Ailu. The two newcomers did shoulder the burden of the protagonists, Tong Shiro's final performance was hot-blooded, and Ailu's plot was cruel enough and black enough. But the game is crammed with too many gags, and it's just funny for the sake of being funny, and it doesn't have the effect of advancing the plot. Dialogue options don't make sense, and choosing them is the same as not choosing them.

There are also two minor problems with the game, resource management, in the vernacular, there is too much money and there is nowhere to spend it. The money can only be used to buy guns and personality masks, but synthetic personality masks can also get guns, and the values are even better than those in the store, so you won't buy guns at all in the later stage. Personality Masks can also be obtained in battle, and there is almost no shortage when crafting, so there is no need to buy Personality Masks. Unless you want to solve trophies, achievements, money is really not of much use.

Then there is the lack of End Game elements, and the synthetic personality surface has a level limit, which is up to 96. I solved all the main challenges, completed all the side quests, and cleared the level only 83. In the second round, you can't inherit the rank. If you want to collect all the personality masks, the game also forces us to play the second round, some of which are limited to the second round, and if you don't have enough love, it's really hard to finish the second round.

It is said that "Persona 5" is the first in the world, so is its strategic version still the best?

To sum up, "Persona 5 Strategy", as a derivative of P5, is very clear that it is positioned as a fan-oriented game. The fierce fighting style stands out among the many wargame games. The story still maintains the direction of juvenile comics, but the blood also makes people cry. A funk-first rock jazz song once again evokes the spirit of rebellion within us, and even if it doesn't reach the heights of this biography, it's still a fun game.