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"Operation Delta" miscellaneous talk, accessory concepts, and map design are all annoying

author:Four Seas Game Collection

When I talked about the topic of "Border" dead before, I mentioned by the way, "If possible, I hope that other domestic FPS [Xing Death] will be", and the current domestic FPS is slightly more popular than "Operation Delta",But even if it's updated until now, I still don't really want to recommend it.,This time I'll talk about its problems.,All opinions only represent personal opinions.。

"Operation Delta" miscellaneous talk, accessory concepts, and map design are all annoying

In I think most people in fps games want to either fight tactics or marksmanship, and in games like COD or battlefield, team tactics are a little lower, after all, it's not convenient to have a fast pace and open black, so it's best to fight guns with their own guns and then fight marksmanship; From this point of view, the process of unlocking accessories is a rather torturous process, but "Operation Delta" not only does not use any optimization in this regard, but it is still the concept of the past.

"Operation Delta" miscellaneous talk, accessory concepts, and map design are all annoying

A gun manuscript of forty or fifty levels, as if I was afraid that the liver emperor would play all the content at once, and it would be okay if it was just that, after all, I was also playing "World of Tanks" under it, and I was used to climbing the line or something, but COD has a accessory rule after 16 and in "World of Tanks", that is, the adapted accessories do not need to be unlocked repeatedly, and this unlock can be directly used on other tops, but "Delta Operation" I don't know why each accessory is "welded" on the gun, Even if it is adapted, it can't be used directly, so don't force the liver too much; The most speechless thing is that you can only lock the backpack to enter the map and can't deploy the corresponding guns according to the map, so the start is really uncomfortable.

"Operation Delta" miscellaneous talk, accessory concepts, and map design are all annoying

"Operation Delta" is not very comfortable in striking now, taking the big battlefield mode as an example, not to mention the frame drop and the sound and picture are out of sync, since everyone can use tactical sprints, why is the slide or the Red Wolf exclusive skill? And the speed of this cutting gun and probe is incredibly slow.,Even the game can only cut weapons melee so far.,I haven't considered fast melee or anything at all.,In the end, I don't know why the medical needle is only one-fifth of the COD in the body.,Breathing is faster than the injection.。

"Operation Delta" miscellaneous talk, accessory concepts, and map design are all annoying

The rest is that the map problem is still not corrected.,The map tones in "Delta Operation" look very strange.,It's not that you can't see the color or something.,The problem is that the teammate logo is too inconspicuous.,Especially in the logo on the map.,Usually this kind of logo with ID at least gives teammates a blood bar.,But no.,So I saw a line of suspected teammates shuttling around the map.,Don't say anything else.,I don't know how to milk teammates when I play medics., As a result, there are often medics who want to play a role, almost by feeling.

"Operation Delta" miscellaneous talk, accessory concepts, and map design are all annoying

"Operation Delta" itself is a game stitched together with various game elements, and it is not good to attract FPS pure newcomers to the pit, because the games he borrows from are decades of IP, and the system must be higher than him, so he can only compete with these games, but the current discouraging situation, it can be seen that domestic FPS still has a long way to go.

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