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Microsoft's new VR/AR device patent exposure can adjust the degree of realism displayed on the screen

CNMO learned from foreign media that Microsoft's latest patent describes a VR/AR device that can adjust the degree to which the real world is displayed on the screen. It is reported that Hololens 3 can theoretically adopt this technology.

Microsoft's new VR/AR device patent exposure can adjust the degree of realism displayed on the screen

Microsoft reportedly appears to be considering developing a VR/AR technology for headsets that will take users into the digital space and control the level of real-world immersion. Thanks to Microsoft's new vision control system for near-eye display systems, the technology may soon be available in headsets.

According to a recent patent, this new technology integrates electrochromic inserts into the side of the headset frame. This allows users to change the sharpness or opacity of their side view, making it easy to adjust as needed. Let's say you're playing a virtual reality game or using an augmented reality app, the system ensures a smooth blend of digital and physical environments.

Microsoft's new VR/AR device patent exposure can adjust the degree of realism displayed on the screen
Microsoft's new VR/AR device patent exposure can adjust the degree of realism displayed on the screen

At the heart of the system is its ability to alter the optical transmittance of electrochromic inserts. The element is located on one side of the headset frame and is connected to at least two peripheral contacts that extend to the transparent electrodes. It is equipped with a control circuit that reacts to the user's commands, changing the voltage applied to these contacts and modifying the transparency of the insert accordingly. Users can then adjust how much of the real world they want to observe by issuing simple commands while wearing the device.

This technology could transform professionals who use AR technology in their work, such as design, training, or remote help. It can make it easier to switch between digital content and the real world. Similarly, gamers may find it beneficial to create a more immersive and personalized experience through gaming.

According to foreign media, Microsoft's vision control system is a major advancement in near-eye display technology for VR/AR headsets. It blends digital and real-world experiences more smoothly than ever before, providing new ways to interact with technology. Can it be used in the next generation of Hololens devices? It's hard to say right now.

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