Good food is not afraid of being late.
In the past two days, I read Pearl Abyss's United States Weibo, saying that "Red Desert" is going to be on this year's Cologne Game Show, and the game is actually a buyout system + continuous operation, players can enter stand-alone and online mode at any time, which sounds like a stand-alone machine with Online mode. If this kind of thing were to be said by other Korean game manufacturers, I would only feel ashamed, but "Red Desert" is really not necessarily, after all, it has a "Black Desert" in front of it.
When it comes to Korea online games after the millennium, you can't avoid the mountain of "Black Desert". Pearl Abyss, the developer of "Black Desert", has single-handedly pushed forward the entry standards of Korea online games and even the world's online game ecology by a whole generation. It is also from "Black Desert" that Korea online games began to move towards the direction of high-tech, high-frame, and high-cost 3A.
In fact, even in 2024, when the national server is about to be launched, the remade "Black Desert" is still the pinnacle of picture quality in the online game industry. The Elder Scrolls 5 cosmetic mod can be half the costume of Black Desert. With a seamless open world, a dynamic weather system, and hundreds of NPCs on the same screen, it is okay to say that "Black Desert" is not good, but the graphics quality of this game is not black.
Of course, this time the national server has got the remastered version, and the graphics of the Remaster mode are excellent, and the frame rate optimization is touching. Look at the new online games that have been released in the past two years, I don't know where to use them after eating so many configurations.
"Black Desert" has created many precedents in the online game industry, such as the pinching system with a complexity comparable to surgery, and the stronghold trade system with a large world connection. Many of the designs, such as the lock-free action combo system, are inherited from its predecessor, The Ninth Continent, and were also developed by Kim Dae-il, CEO of Pearl Abyss, even before Rocky Heroes.
is also a lock-free action game, "Black Desert" may be the one with the strongest sense of impact in online games. Although it is subject to the framework of the online game, there is no monster hit stun in the game, but the attack animation of the character itself, the various particle effects of the attack, and the screen shake are all top-notch enjoyment. The different attack keys can also be connected to each other to form a rich combo option.
I have practiced two roles in the outer server, and I played a plum blossom in the national service, which is still a new experience, and the combo cycle is completely different. "Black Desert" is very particular about the operation techniques, different moves, displacement distance, attack range, evasion and full defense performance, it can be said that it is completely different. A class like the Guardian is simpler than the Plum Blossom, because the Guardian has more defense and a larger attack range.
But plum blossoms are more handsome to play, and the long-range shooting and retreat invincible slash interspersed in the attack can allow you to dance with the super high value of the boss, and the leaves will not be touched. Although this game is mostly fancy mowing the lawn, but when it comes to action and a sense of impact, those traditional stake output games will never touch "Black Desert".
If you're a fan of customizing your character, Black Desert's face slider alone will keep you entertained for a while. It is useless to say more, it is recommended to look directly at the comparison chart. The first one is the initial template, on top of which I lengthened and sharpened the character's atrium, thickened and strengthened the jawline, opened the corners of the eyes and lowered the eyebrows, adjusted the size and angle of the pinna, and changed the skin tone by the way.
Personally, I prefer more androgynous and aggressive facial features, but all of the black rider's preset faces are very naïve, so I had to customize them myself. Others don't know, at least for me, that in an online game with a thousand people, a unique face is necessary. After all, this face will accompany me for thousands of hours, and no matter how fun the game is, I will get tired of playing it one day, and when the time comes, the relationship may fade, but the person will always look good.
Face Four
After adjustment
It is always said that the skin is a bit superficial, but from personal experience, online games are really skin before the gameplay. No matter how fun the gameplay is, it can't withstand tens of thousands of hours of upside down, and in the end, it depends on inertia to go to work, or PK socialization, these two things can't do much particularity at all. Which one has been playing for a long time, you have to look at the eye, you look at those novice village station street show fashion full-level veterans, these are all eyes.
Of course, that doesn't mean Black Desert isn't fun, or it's not fun. Some people always say that "Black Desert" is good at everything, but it's not fun, and that's only half true. The game is indeed boring, but there are also places that make people linger. I often get tired of playing for a long time, don't play for a while, and always want to come back and see. There are many reasons, which are active and passive, and we have to talk about them separately.
Black Desert is probably the most relaxing online game on the market, and it's hard to say if there's one or not. There is no copy in the strict sense of the word, there is no copy in this game, there is no installation threshold, there is no installation threshold, there is no big echelon, there is no big echelon, there is no need to force socialization. Most of the old MMO players who are used to progressing with the big version and learning the dungeon mechanics are not used to playing "Black Desert". Because I'm used to working hard, I panic when I'm idle and think the game is boring.
The PVE part of "Black Desert" is very heavy, and although there are guild battles with 100 players, on the whole, most players will still devote their time to hunting ground monster farming and life gameplay.
Because there are no dungeons, most of the combat output of "Black Desert" relies on wild hunting grounds to farm monsters. To be honest, hunting ground monster farming is the most backward and "pickle" place in "Black Desert", and there is no one. Upgrading to one level in the middle and late stages, you can easily brush hundreds of monsters, even in the season server that is upgraded at a high speed, the liver-exclusive upgrade materials make people's eyes dizzy. After ordering two sets of seasonal equipment, I felt a little sick to my stomach just by seeing the words Mary's Cave.
Of course, this is because previous Season characters have a time limit and will automatically graduate when the time comes. Now that the season server of the national server has been synchronized with the permanent mode, the character can stay in the season server for as long as he wants, and the pressure of graduation is much less, so you can brush it slowly. To explain, the season server is a new player catch-up mechanic in Black Desert. As you follow the Seasons, you'll soon be able to assemble a set of mainstream-strength equipment, plus familiarity with the game's enhancements and lifestyle gameplay.
Although it is true that there are a lot of things to give away in the season uniform, in my opinion, the design of the season uniform is not healthy. This guidance system focuses too much on character leveling and equipment enhancement, which highlights the most boring parts of the game. Black Desert isn't actually a serious MMO game, it's more like a single-player game, and you can play it slowly and thoroughly. After all, no one forces you to go to work every day.
Compared with those traditional Korean games that go to Beijing at every turn, the equipment value of "Black Desert" is almost negligible. Not to mention a few versions, even if it is not online for a year or two, the equipment training of the game will not change much. You can go back whenever you want, without any psychological burden. Occasionally, you can have a bit of angina pectoris, but you can also don't order it yourself, make money by playing in life, and go to the auction house to buy a set.
The price of this game is very weird, and the right to trade items is strictly framed by the official in the trading house, and buying gold off-market is ridiculously expensive, far less fast than doing it yourself. This also makes "Black Desert" a rare Korea online game with many players, but not many studios. Moving bricks is basically unprofitable, but self-sufficiency is the most comfortable. This is actually a kind of confidence that developers recognize that the quality of their games can retain players, and that they don't need to rely on secondary trading markets that are separate from the game itself, as is the case with other online games.
Black Desert has a very rich way of life, even surpassing Final Fantasy 14 in my opinion. "New World" and "Albion", released in the past two years, are more or less referencing "Black Desert" in terms of non-combat gameplay, especially the production and stronghold trade system of "Black Desert". Let's put it this way, Black Desert's stamina doesn't even limit your combat output, but rather your life output from resource gathering and processing.
You can recruit workers from any resource point and city on the map, set up workshops, set up caravans, match the amount of work between strongholds, and decide on the production category according to the products of the surrounding area. is willing to settle down to play, there is something in this set of life gameplay of "Black Desert". But it's good to die, and the season server won't teach you these things at all, resulting in a basically complete disconnect between life gameplay and combat. If you don't actively research it, you may never use these systems.
There are probably thousands of thesaurus related to commodities, production lines, and workers. You'll need to communicate with NPCs to gain this knowledge, and without that knowledge, you won't be able to make the corresponding processed products or collect specific raw materials. The illustrated book of this game is not an ornament, and there are some things you really can't get without opening the illustrated book. These points of interest are scattered around the open world, encouraging you to see more along the way.
Let's talk about some or not, as mentioned earlier, this game has a dynamic weather system, which rains in summer and snow in winter. These weather is not only beautiful, but there are also some jobs that cannot be done on rainy days, such as drying cheese. If it rains, production will be suspended and it will not be resumed until the rain stops. There are so many details like this, you can imagine how much ambition Pearl Abyss had in this game back then.
If you have a large amount of dry goods to dry, it's best to find a place where it doesn't rain much. Big breasts and long legs are naturally good, but I think it's cool to close the stall on a rainy day - this is "Black Desert", and the national costume is naturally the same. By the way, the mall has seen it, and it doesn't sell any messy things, so play with confidence.
Recently, there has been a pioneer test in the national server, and it will be open until August 6th, looking at the test rhythm of Korean games before Tengzi, the public beta should not be a few days away. Anyway, you can give it a try, it's definitely very different from the online games you've played.