The player with the most money is the king
In the usual game, I believe that my family members have more or less lined up for V10, and the poke of the shared skin is really fragrant!
The highest level of V10, the Glory Noble, requires the top 20,000 in the standings to achieve, and this standings is actually the consumption ranking.
At present, it can be seen that the number one point has reached 9752119, and the conversion of 9 million bonds is 970,000, which can be said to be the player with the most money charged by the king!
The latest adjustment to the confrontation lane
Players are finally on their feet!
In the recent experience server update, the planner noticed the recent problem of low status in the confrontation road bureau, so he made targeted adjustments to it, hurry up and take a look!
The first is the front
4 minutes ago, the economy of each melee soldier increased by 3 dollars, and the ranged soldier increased by 1 dollar, and the overall economy increased by about 100 dollars 4 minutes ago.
This wave of adjustment is obvious, increasing the development of the early stage of the confrontation road, the current 4 minutes of normal development of the side economy is about 2700, minus the 710 pieces of shoes, basically 4 minutes is not a big piece.
After the revision, as long as you don't die for 4 minutes, you can make a big thing stably, which also increases the strategic position of the wave of confrontation road for 4 minutes in disguise.
And then for heroes like Miyue and Sikong Zhen, who are strong in the line, and heroes who can get stuck in the line, it can be regarded as a kind of strengthening.
Then there is the adjustment of the Space Spirit
Refreshed from the original 2 minutes, the teleportation array is activated after defeat, and can only be killed once. Changed to refresh at 1 minute, no longer activate the teleportation circle after defeat, and refresh every 60 seconds for 4 minutes.
The Space Spirit's economy has also been changed from 60 gold for kills and 30 gold for each team to 54 gold for each kill and 10 gold for each team.
This wave of changes is still to increase the development of the confrontation road, after the revision, you can play the spirit of space up to three times in 4 minutes, and the overall can be 192 more gold coins, combined with the changes to the line, the good confrontation that will be played in the future, 4 minutes of counterpoint can play at least 200 economic differences.
In addition, this wave of changes will also lead to changes in the style of play in the game, take the mage as an example, now after the middle lane is promoted to two levels, it is normal to go to the development lane to grab the kestrels.
After the revision, if the mid-laner is Shen Mengxi and Haiyue, and the development road is a line bully like Luban No. 7, under the premise of being able to control the kestrel steadily, you can directly turn to the spirit of space, and you have more choices.
And the 60-second refresh is almost the time for the jungler to finish a round of the jungle, and the jungler can also brush each round of the jungle and when there is nothing to do, instead of choosing to grab the middle of the lane, and instead grab the edge route to compete for the spirit of space, that is, it increases the chance of fighting against the road in disguise.
For some reason, it seems that it can be faintly seen that the planner has a grudge against the matter of fighting against Lu Brush Douyin.
Then there are the adjustments to the teleportation array
The teleportation array has been changed back to a fixed 2-minute refresh, and the cooldown of the teleportation has been changed to 45 seconds.
What is this concept? Let's look at the actual game and talk, 2 minutes of passing down and playing a wave fight, about 2 minutes and 20 seconds to finish, no problem.
Then go to the middle of the road and pull the wave line a little, about 2 minutes and 30, and I didn't waste time.
Walk back to the clear wave line on the upper road, shake it a little, and the teleportation array is refreshed again.
In other words, in the future, it is good to pass on the support of the confrontation road, and then go back to the line for the second time, and you can achieve seamless transmission support.
This wave of changes is definitely a big boost for heroes like Bai Qi and Lu Bu who are more powerful in small-scale team battles, and for the functionality of Liu Bang Nezha, it is not so prominent in the early stage, and it will cool down slightly.
In addition, under this premise, there will be more opportunities for junglers to make up for confrontation routes in the future, and their development will become better than before.
As for the development path, alas, it is already possible to imagine a wave of small team battles every 45 seconds.
For the in-game play, I think the jungler is likely to take the mage to the side to grab the teleportation array, which side wins, which side will directly sit in the teleportation array and instantly hold a group of 5 people.
Otherwise, in the future, take the mage to the development of the road, and if you die, it will be 4 to 2. If you take the mage to fight against the jungler on the opposite side, it will be 3 to 1, and it will be more and more stable, and after being crossed, the three of you will pass it down together to play 5v4 with you, and it will always be in a state of less people and more people.
Overall, the game has increased a lot, and the choice of playing style for each position has also become more, if this wave of changes goes online, it may make all the current formulaic play styles all reshuffled, what do you think of this wave of confrontation road adjustments?