Zhang Gong as a season reward warrior, as long as he is a master, he can get it. The upper master must have a "hand" for most of the killers. But how should Zhang Gong play after he gets it? In this issue, let me take a look at it!
Introduction to skills
[Letter]: The card playing stage is limited to one time, you can randomly send up to two hands to an equal number of other characters, called "letters". In the next stage of preparation for the role of obtaining the "letter", if it has a "letter", it will choose one: 1. Let you draw two cards; 2. Hand cap -2 for this round.
Town Row: At the beginning of the end phase or after you take damage, you can watch the top three cards in the deck, and then you get one of them that is different from the rest of the cards.
Gameplay analysis
The first thing to note is that the cards chosen by Zhang Gong when sending the letter are chosen by Zhang Gong himself, but the other characters issued are random. Therefore, one of the points that needs to be paid attention to when sending a letter is that it cannot be issued too good cards, such as peach impeccable armor, etc., because the object given is random, there is a certain probability of being sent to the opposite side, and the good card of the letter is too bad.
It should also be noted that if you want to launch the effect of sending letters, you need to have the letter cards you issue in the next stage of the character's preparation, that is to say, the letter cards you issue are best cards that cannot be played outside the round, such as minus one horse, killing people with knives and other cards that are not very profitable.
If you don't have these cards, you only have a kill flash in your hand, you can decide whether to kill the letter flash first or send the letter to kill directly according to the situation on the field, which is based on the necessity of this output and the position of the enemy and us.
Finally, there is the effect of sending letters, causing Zhang Gong to touch two cards or subtracting the upper hand cap of this round by two, which is better than the enemy's choice of subtracting two from the upper hand limit. In this case, we need to make the enemy choose to reduce the hand cap at a greater cost.
The most powerless situation is that the opponent's four physical strength has defensive equipment, the second choice to reduce the upper limit of the hand, the turn to leave two cards with equipment can also maintain their own physical strength, which needs to break the defense as soon as possible, otherwise Zhang Gong loses a letter card every round and can not get the benefit, it will be a loss. If the letter is given to a teammate, it must be zhang Gong to touch the second card, and the two cards outside the round still have a good defense.
The second skill town line, at the beginning of the end stage, play a card, which is the upgraded version of the closed moon. When you take a hit, it's a trick that's not a little bit, a weakened version. Overall, the combination of the two is still very strong.
In summary, Zhang Gong's dispatch letter seems to be a bit chicken ribs at random, but in some cases, Zhang Gong can also be almost equivalent to the forbidden boundary, and the intensity is naturally not low. Zhang Gong's town row can also take cards in case of damage, which is already a good out-of-turn skill.
Thanks for reading, this issue is just that. If you like it, you may wish to pay attention to it. I'm a mobile blind looker, and we'll see you next time.