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The super-classic god from Hell, Hades

author:Good tour express

As one of the few best games in 2020, Hades' game quality needs no further. The game perfectly integrates ancient Greek mythology into it, and perfectly presents the story content through the gameplay of the routinglike, the protagonist kills a bloody road in hell through the weapon in his hand, whether it is my fate that I am not determined by heaven, or the fate of the day is destined, the decision is given to the player itself.

The super-classic god from Hell, Hades

"Hades" abandons the division of the profession in the previous roguelike game, and the diversity of the game is presented through weapons, the game will provide players with 6 kinds of weapons, players only need to choose one, and then fight against the fate of the arrangement in the company of weapons, each weapon has extremely distinct characteristics, like long-range bows and arrows, long swords, fist sets, have their own very interesting gameplay.

The super-classic god from Hell, Hades

Take the bow and arrow as an example, in the "Hades" battle is particularly fierce, generally in this game it is difficult to insert the bow and arrow of this weapon, the aiming itself is the problem, "Hades" in addition to the problem of aiming, is how to add special damage to it, and finally after the special skill (manual guidance), the ordinary can be accompanied by automatic locking effect, while through the BUFF superposition, to achieve the effect of output explosion, and the bow and arrow itself is a long-range weapon, avoiding the embarrassment of melee blood volume.

The super-classic god from Hell, Hades

Of course, each weapon has its own advantages and disadvantages, like a fist set, a strong sense of blow, it is not easy to be consumed when the minimap is strange, but because it is a melee weapon, it is easy to lose blood when playing bosses, it is necessary to say here, "Hades" has a strong sense of blow in the ranged weapon setting, and archers can play other games with melee effects.

The super-classic god from Hell, Hades

In addition to weapons, the battle system is also particularly good, the battle begins the room randomly generated, the player can choose the next choice of direction after the end of the battle, each room has a thick ancient Greek element, where we can be blessed by various ancient Greek gods, but also may fight with their subordinate elements, such as Eros, God of War, etc., all you need to do is to defeat the monsters in the room, and then accept the blessings of the gods, and then according to the weapons in your hand, choose the blessing you ultimately need, Then move on to the next battle.

The super-classic god from Hell, Hades

"Hades" in the battle feedback is quite good, in order to enhance this sense of feedback, the mob difficulty is set to a higher level, there is a taste like the perverted level in Super Mario, while adding dodge and blocking and other operations, the addition of these elements can allow players to no longer just dodge, but also through blocking, counterattack to reverse operation, in the face of a flood of monsters, you can choose to dodge and retreat, waiting for the opportunity, you can also use the block counterattack to face the pain, the operability is full.

The super-classic god from Hell, Hades

Overall, whether it is the graphics, soundtrack or story background, "Hades" can be described as the best in the same kind of game, and the refreshing battle is a magic weapon to attract players, the game growth is very exploratory, just ask such a game, what reason can players refuse?

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