laitimes

"Peerless Snake 3" Imakawa Yoshimoto use of the skill guide

In history, Imagawa Yoshimoto is the earliest and most powerful warrior in the late Warring States period, but he is like Yuan Shao in the Three Kingdoms, a good hand is not played well, in the "Peerless Snake 3" Imakawa Yoshimoto is also a funny image, but the gameplay is still very interesting, many players want to know how to play Imakawa Yoshimoto, the following Xiaobian will bring you a "cute sauce" to share the Imakawa Yoshimoto use of the skill guide, let's take a look at it.

"Peerless Snake 3" Imakawa Yoshimoto use of the skill guide

Yoshimoto Imagawa's tips and tricks guide

Character Type:

Skill (Increased damage to enemies in the air, shadow spells can be cast after the attack is hit) Artifact: Kelperos (Ordinary magic is a frozen attack at a straight-line distance ahead; Charge Magic fires ice balls after aiming, with a lower output)

Skills Analysis:

8 squares: 1-2 is left and right slashing, 3rd party is vertical splitting, and 4-8 is all-round circle cutting. Because the first three parties are not enough range, the direction is not complete, so can not control the enemy, as long as the person is a little more, it is easy to be attacked, so the ball king usually needs to use more ordinary magic, you can also consider thunder. But even so, it was still very dangerous, mainly because the freezing time of ordinary magic was not high enough.

Divine speed attack, five corners: do the action of carrying the ball in a large movement, the whole process of attributes. Every output of the Ball King's divine speed is very high, and the range is also good, so the five corners + ordinary magic have become the key to the Ball King's usual clearance and control of the field.

s1: Make a shot first, then sweep a knife, with attributes. As mentioned before, the Ball King can use every divine speed.

s2 and s4: A sliding shovel with attributes. It is the smallest in the range and number of segments in the Ball King S skill, but it can also be used.

S3 and S5: A volley after passing the ball, with attributes. available.

S6: Upside down gold hook look kick out a fire attribute bow, with attributes. Ball King has the largest range and the highest output of s skills.

c2: The first paragraph is the upper pick; The second paragraph is to kick the ball to attack the enemy who has been hollowed out; The third stage is an upside-down golden hook kick out of the keju attack after the air. Full property. A very difficult move, the scope is pitifully small, and the crowd is simply suicidal to use this.

c3: The first paragraph is a vertical split; The second segment is passing with the ball; The third segment was a shot from the goalkeeper Keju. Full property. Forget it, this trick is generally not used.

c4: The first paragraph is to kick out a fire-bearing bow to attack the body in a circle; The second stage is an increase in the number of windings after in situ charging; The third paragraph is to continue to increase the charge time, and the number of windings continues to increase. Full property. Although the output is also very high, due to the system problem of this game, the skill type does not have a skill similar to that of the iron armor hand, and this move is interrupted before it is fully charged, so it is not considered.

c5: The first stage is to throw the ball up and kick out an arc ball, attacking the enemy in a circle from the right side; The second stage is a small vacation after kicking out three fire bows; In the third segment, after a small amount of vacation, a row of thunder bows was kicked out. Full property. Imakawa Yoshimoto's main skill, this move is so good not because of the whole attribute, but because the original data output of this move is quite high, just by the last click can cause a heavy blow to the public face, if it is frozen in advance and shot, then basically no one can survive under this move. However, this trick can not be brainless, because the ball king Pufang is too bad, and the freezing time of ordinary magic is not very long, even if the front is frozen, when it comes to c5-1, because the c5-1 preparation time is a bit long, it is easy to be countered by the enemy. You can consider pulling a train or blinding the faka perspective, from a distance to shoot at the enemy, anyway, only rely on the output of the next two paragraphs is already very powerful.

Jumping Square: Cut it. JC: Smash the ground. Nothing useful.

Ma Fang: Unilateral small range vertical split. C2 right away: Up, with attributes. Immediately c3: One side hit, with attributes. Immediately c4: Kick out a kick bow in a circle around the body, with attributes. Immediate c4 is not bad, and when rushing to the road, you can occasionally use the c4 to suck alive or kill a few miscellaneous soldiers.

Inherent Magic: Kick out the three-headed dog like a bow, and can be kicked three times (three-headed dog: mmp). This move output is also OK, after the combo counts up, it can also be seconds, but it is generally used to match c5, if it is really inconvenient to shoot when this first cleans up the miscellaneous soldiers, and then use c5 to make up the knife. Or on the other hand, after the c5, if there are more people around, this patch will be made.

Peerless Upanishads: The chaotic dance mode is to hold the knife forward to do the action of passing the ball, and the ending style is to drop a large range of salutes after a kick to continue to attack. The output is average, anyway, the ball king does not use this trick.

Peerless Polarity/Teleportation: A blast wave attack occurs ahead after a powerful draw. Because the ball king's usual combat ability is more dangerous, he still needs the state of extreme intention, and in the state of extreme intention, the short board of the General party and the hard straight of c5 can be solved in advance through the rapid attack.

Attribute collocation:

The Three Pole Wind Slash God QuickLy Suck The Living Heaven Strike Shatters the Brave and Comes Again, If You Want to Consider the Inherent Divine Technique Main Hit, Crush it for the Divine Strike.

Battle Ideas:

When fighting in peacetime, first ordinary magic + five corners, cooperate with s skills to clear the field, and when the miscellaneous soldiers are almost dead, they will kill the enemy in c5 seconds. Inherent magic can be used as a main hit or as a knife repair and breaker skill. Yoshimoto Imagawa is also a brainless strong, but the security is slightly worse.

Read on