Final Fantasy VII Remake was released on April 10, and many players are believed to have experienced the game and explored the richly detailed Midgar. Today, the square enix website published an interview with co-director Naoki Hamaguchi and producer Yoshihiro Kitase, who explained the changes in the game's plot and the increase in Sephiroth's role.
In order to explain the development team's philosophy, it was important to respect the original, and then some elements of the original needed to be reshaped to create a more immersive experience. The vast majority of the supplements in the remake are intended to fill in some of the gaps in the original, that is, what was not included in the original. Some of the plot transitions and narrative rhythms in the original were somewhat unbalanced or not smooth enough, so more additions were added to the remake.
The development team worked closely with the original screenwriter, Kazunari Nojima, and Nojima Kazunari didn't just write the script and hand it over to the development team. Because the content of the game has been greatly expanded, the narrative rhythm has changed, and it is necessary to gradually reach the climax (rather than only a few hours of escape from the Midgar process like the original), so it is necessary to add parts that stimulate the player's excitement and become the focus of the story.
During the development of the game, if the development team finds that the scene is not enough to support the content, or if something is not added, they will send the collected information to Nojima Ichisumi, and then Nojima Ichisei will make appropriate adjustments to ensure that it works within the framework of the game envisioned by the development team. Through many tweaks and modifications, the development team and Nojima Kazunari successfully combined the story with the content of the game to create a satisfactory game structure.
The original Final Fantasy VII handled Sephiroth by hiding the character and delaying his appearance. Yoshihiro Kitase said that he was inspired by the movie "Jaws", which uses the same way to knock on the side to make the audience feel its terrible points, and it is not until the second half of the story that the true image of the great white shark is revealed. The same is true of the original Sephiroth, who wanted to make him a character who realized his strength in the player's mind, but only mentioned him indirectly, creating a feeling of fear and depression, so that when he first really appeared, the player would be shocked.
However, players now basically know who Sephiroth is, so this practice will not necessarily work for the remake, and the development team also believes that it will not work to have him reappear later in the story (referring to the remake of the series). Sephiroth was a significant character throughout the Final Fantasy VII series, so the development team wanted to make sure he would be able to appear in the first installment, so they made him appear in the remake several times.
Source: square enix