The setting of the final technique originally originated from anime, such as the earth explosion star in "Naruto", the crescent moon in "Death", etc., and the simple and rough big move setting not only makes people's blood boil, but also can effectively promote the development of the plot. Later, the setting of the final skill was introduced into the game, giving birth to a series of impressive ultimate moves, and the following will take you to understand the ultimate moves that destroy the world in the game.
Overwatch
As an FPS game, the skills in Overwatch are obviously more important, and even can be seen in many international tournaments, which is a game that plays a big move operation. The design of the big moves is also highly recognizable, such as the immortality of the angel's hero, the arrival of McRae's noon, and the destruction of the iron fist.
Final Fantasy VII
As a JRPG, the setting of the ultimate big move is definitely indispensable, and the most impressive skill in this game should be to open the second form of Sephiroth to release supernova. This skill directly summons the comet to detonate the sun, and the official even created a long cutscene for this purpose, making it difficult for players to remember it.
God of War Ruins
In fact, the ultimate trick generally only appears in single-player or fighting games, and now online games rarely see such a setting, but there are also some quite emotional works that continue to use this setting, such as the "God of War Relics" that has just been launched. This cool and cool game based on the multiverse not only adds the final skill, but also the most classic anger accumulation setting, so that many players can shout after seeing it.
In Ares Remnant, each attack and release skill generates anger points for the character, and when the anger points are full, the icon for the ultimate move will be lit up. The big move in this game can be said to be the interpretation of the three words "cool and cool", high AOE damage, refreshing sense of blow, cool cutscenes, plus full-screen special effects, giving people a movie-level visual impact.
And it is worth saying that "God of War Ruins" also created a completely different style of big moves according to the career positioning of different characters. For example, the positioning of the Phantom Thorn is an assassin, and his ultimate skill judgment blade is to summon multiple shadow doppelgangers to attack the enemy at high speed; the dragon battle positioned by the warrior is to directly summon a flaming dragon to strike the enemy from the air battle; and the secret method of mage positioning can summon the Holy Light Judgment. These big move settings are not only highly recognizable, but also the special effects are quite shocking, and the picture performance is no less than that of the main engine works.
Of course, how shocking the game's big moves are, only if you have experienced it yourself, you will understand. "God of War Relic" has been officially launched on May 20th, you may wish to enter the game to enjoy it.