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Domestic independent production of the new game "Liu Yin" login Steam! Player: Open Polygon Warrior?

As we all know, open world, as a popular theme in the game circle, has given birth to many gods such as "Minecraft" and "The Witcher 3".

Unfortunately, in a strict sense, domestic games in previous years did not have a lot of involvement in the open world, and it was only in recent years that the open world theme has entered the eyes of game producers.

Among them is the producer of "Liu Yin".

Domestic independent production of the new game "Liu Yin" login Steam! Player: Open Polygon Warrior?

The open world of "Liu Yin" is an open world in the eyes of the author in a very broad sense.

It not only refers to the world of the main line mission without a guide line and its world view, but also represents a kind of freedom and tolerance, the game adds a variety of free gameplay such as puzzles, adventures, battles, etc., and these gameplay do not interfere with each other, multi-line parallel development, so if you use an image metaphor to describe, it is a polygon warrior.

Domestic independent production of the new game "Liu Yin" login Steam! Player: Open Polygon Warrior?

First, let's look at this openness in the narrow sense of the "world." "Liu Yin" introduces some game background settings at the beginning of the game, more than 2,000 years ago, the spirit goddess led the clan to defeat the human and demon tribes, and since then, the order has been demarcated, forcing the three tribes to maintain peace.

Our protagonist is a woman with amnesia, carrying a mysterious curse, it is not difficult to speculate from the DEMO demo version that the game's hidden main task is to lift its own curse, and in the process of exploration, it may uncover the dark waves under the current surface peace of the three tribes, but because of the freedom of the game, as well as the rouglike element, the truth may run counter to the current speculation.

Domestic independent production of the new game "Liu Yin" login Steam! Player: Open Polygon Warrior?

Then let's talk about the open world in a broad sense, "Liu Yin" takes the above plot as the hidden core main line, and splits into many randomly explored side play, such as cave decryption, treasure hunting in the water, and so on.

Moreover, the most exciting thing about "Liu Yin" is that although the plot is the core main line, other branch choices will in turn cause many butterfly effects in the plot and gameplay.

Domestic independent production of the new game "Liu Yin" login Steam! Player: Open Polygon Warrior?

This may be more abstract, but it would be more intuitive to give a few examples.

The first is the map boss, there are two maps in the DEMO, the Night Palace and the Inuyasha Tomb, there is a boss in the map, and challenging the order of these two bosses will affect the shape of the boss.

If you go to the Inuyasha First, then you will encounter the Beast Form InuYasha, the difficulty is not high, but first go to the Night Palace to fight the boss and then come to the InuyashaZuka, then you will encounter the human form of the Inuyasha Xiaoyang, this combat power is not comparable to the beast form, and it will have an impact on the subsequent plot, so as not to spoil too much for the time being.

Domestic independent production of the new game "Liu Yin" login Steam! Player: Open Polygon Warrior?

Another is the NPC, most players out of the previous game experience, for the game OFC always maintain a state of trust or respect for the NPC in the game, after all, in case of bad luck to meet a "sweeping monk"?

The NPCs in "Ryu Yin" are much more interesting, their AI behavior is not fixed, the player's behavior can change their behavior, and they are not completely friendly to the player, and may also mislead the player, very real.

Domestic independent production of the new game "Liu Yin" login Steam! Player: Open Polygon Warrior?

Of course, from so many of the above narratives, we can also see that "Liu Yin" wants to join the gameplay and wants to tell too many stories, which leads to a very "miscellaneous" feeling for players, want to do everything well but it is easy to do nothing well.

I don't know if there are new changes or improvements in the official version, or it is worth looking forward to.

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