Hello everyone, I'm Little Zero~
Now most players should know that the BOSS difficulty of the P3 stage will be simpler than expected, so many players are still optimistic about the mentality of the P3 stage. But to evaluate the difficulty of a regiment, in addition to boss battles, the mob stage can not be ignored. Even, the effect of the mob stage on the time of the fight is better than the boss battle.
So today Xiao Zero would like to take stock of some props and equipment that can play a strange role in the mob stage. Although some props will have certain restrictions, as long as you can use them, it will not only help you with your own DPS, but also speed up the clearance speed of the entire team, thereby improving the fault tolerance rate and the group experience.
1. Engineering bombs
The AOE and hate capabilities of engineered bombs have been proven as early as the 1960s. From WCL's damage data, it can be found that many of the big guys who rush to the list are now using engineering bombs. Even warlock players with very strong AOEs will use "Super Kamikaze Explosives" to hit higher AOE caps.
In the P3 regimental version, the coverage rate of engineering bombs will be higher than that of the P2 regimental version. Because compared to the P2 regiment, the Dark Temple and Mount Haigar have more mobs. And the copies are relatively large, the time to run the book is relatively long, and the CD can be completely transferred. So as long as you are willing to burn money, the overall output income will be much higher than P2.
And in addition to the gains from DPS, the hateful capacity of engineering bombs is also very important. For example, in the quest of Mount Hygar, if the Tank Class wants to quickly pull the hatred of a large number of mobs, then an engineering bomb will be the best choice.
There may be some anti-mounted players who think that they can be pulled very steadily even without the use of engineering bombs, so it feels that engineering bombs are redundant. However, Little Zero believes that the upper limit of the tank class's hatred, especially the initial hate value, is better. Because this will directly affect the DPS rhythm of the whole team. If tanks can fight high hatred faster, it can give the DPS class a sense of security, which will make them do everything they can to deal higher damage. Suppose, the tank class starts to fight about 3K hatred, then DPS still dare to fight? Even if the back feels very stable, will it be that the DPS profession cannot be let go at all?
Little Zero feels, a veteran player who always stares at the hate table, it is difficult to beat the cute new player who lets go of himself. And if you want DPS to use engineered bombs, then the tank's hate cap is even more important. Therefore, although there are many restrictions on engineering bombs, they are still highly recommended for tank players and will be very helpful for the P3 book.
2. Trigger jewelry
Some of the trigger jewelry of the legal system have been blown to the sky by players recently, the most typical of which is the "counter-current sextant". This piece of equipment has a chance to trigger a high mana bonus when critically hit.
It is said that the promotion of this ornament to the mage is very obvious, especially in the stage of the monster before the first and second elders of Haishan Mountain. And its trigger rate is also very good, and the frequency of built-in CDs and spawners does not conflict.
Similar ornaments include the "Node Horn of Hilfar", commonly known as the Small Sextant. Moreover, although Xiao Zero did not personally verify it, from the interpretation of the database, the node horn and the countercurrent sextant should be triggered at the same time. Assuming it can be triggered at the same time, it can increase the mana damage by up to 415 points, which is still very powerful. Both are 20% triggered, with a built-in CD of 45 seconds, so if the battle time is slightly longer, it may even be triggered twice.
In addition to these two, there are two ornaments that can be purchased after the prestige worship of the "Shatar Sky Guard": "The Silver Cross of the Sky Guard" and "The Ribbon of Courage of the Pilot". The advantages of these two accessories are that the duration of the trigger effect is relatively long, and the built-in CD is relatively short, so it can be triggered continuously, thus achieving a coverage rate of close to 100%. But the disadvantage is also more obvious, that is, the prestige requirements are too high. If it weren't for the Void Ray, there would be almost no player who would have brushed the Sky Guard Prestige for these two trinkets. Therefore, if you have two trinkets of the Sky Guard, you can simply understand it, and it should only be the "welfare" of some players.
Here's a little bit of a runaway, a few pieces of controversial equipment.
First, take a look at capacitors. The performance of this jewelry in the P2 group should be obvious to all, although there is a good improvement, but compared with other jewelry, the overall income is still lower. The biggest drawback of the capacitor is that the critical hit stack ball has a 2.5-second built-in CD. Therefore, no matter how many skill critical hits, only one ball can be stacked, so no matter how many mobs there are, they will not make it qualitatively change. But to be honest, the benefits of the capacitors themselves are still good. So when there is no better jewelry, consider bringing it.
Then take a look at the Infinity Blade of Darkness. In fact, Xiao Zero does not understand why some people say that this is a P3 stage artifact, is it because of its blue mechanism? Judging from the mob data of the current PTR test suit, whether it is the mobs of the A Sea Mountain or the Dark Temple, the blue amount of all legal professions is enough. So it is enough, why sacrifice a lot of attributes to exchange for a few bottles of big blue? Especially in the wilderness stage, everyone has to pursue the ultimate DPS, and the practical value of the "Endless Dark Blade" is actually very low
Finally, take a look at "The Wrath of Senarius." Recently, a player shared this equipment in the group and called it the A monster artifact of P3. Judging from the attributes of this piece of equipment, it has only one trigger effect, which is a chance to increase mana damage by 132 points. Judging from the bonus of the magic injury, the return of this equipment seems to be quite high. But do you know what the probability of it being triggered is? 5%, just 5%, and the duration is only 10 seconds. Although the effect of this ring does not have a built-in CD, but for such a touching trigger probability and duration, is it worth giving up the high attributes and magic damage of the residence? Little Zero doesn't think it's worth it.
belch...... It feels like it's been off topic for too long. Back to the main topic, let's take a closer look at special items.
3. Special props
Among the special items that the P3 group could have used, the Statholm Holy Water was definitely the most typical. Because most of the mobs in Mount Haigar are undead, the holy water once again enters the player's sight. Although the damage of Holy Water seems to be relatively low, it is only a 1-minute CD, and the difficulty of getting started is very low. Best of all, Holy Water does not share GCD with skills. So as long as you have the heart, you can go to Statholm to brush the holy water, and there will definitely be a lot of help in the reclamation stage. Moreover, if it is in a fixed group, the holy water can also show your attitude towards the dungeon, which will be conducive to the long-term development of the future.
Well, that's all that Little Zero wants to recommend. If you know about other good-use A-monster "artifacts", please share them without hesitation.
Pay attention to the Ace player small zero, more exciting content waiting for you yo, mo mo da ~