Hello everyone, I'm Little Zero~
In a few days, Zuman of the TBC nostalgic suit will be opened. Although Zumanli has a lot of new equipment, the most attractive player should be Zuman's war bear mount. Because this mount is drawn from a limited-time bonus chest, it's certainly not so easy to get it on the first CD. If you want to show off on the main city station street, the sooner you take it, the more obvious the effect will be.
So today, Xiao Zero would like to briefly introduce the points that Zu aman needs to pay attention to in several BOSS battles. Players who have brushed up in the past can also take this opportunity to recall and consolidate the raiders
Boss #2: Ekielsson
The difficulty of this BOSS itself is not high, and the focus is on the way to the platform where the BOSS is located. This road is commonly known as the "Way of Heaven" and will constantly refresh the mobs. Although these mobs are not strong enough to destroy the group, they will consume a lot of time. And on this road, we must try to ensure that there is no reduction in personnel, otherwise it will take a lot more time.
In the case of boss battles, there is only one skill we need to pay attention to, "Electric Storm". This skill will name a player and make him the "umbrella" of the team, and the rest of the players need to gather at the player's place at the first time to avoid fatal damage from the "power storm". In addition to this skill, for the stronger team, the rest of the boss's skills are some "decorations", and Xiao Zero is too lazy to say. Oh yes! Treatment should ensure that the blood volume of the whole group is more than 50%.
Boss #1: Nalolak
The only difficulty with this boss is the change of ridicule between the two tanks. Because a tank cannot eat both the "laceration" in the boss troll form and the "torn body" in the bear form, the two Ts have to be taunted as soon as the boss switches forms. If the equipment gap between the two tanks is relatively large, then the well-equipped T must pay attention to his own hatred, do not OT Oh. In addition to this mechanism, you also have to be careful with the "Savage Sweep" skill, which requires two Ts to share this damage together, and the treatment must be full in time. But as far as the players' operational awareness is concerned, there should be no need to worry too much.
Boss 3: Gaale
Before talking about boss number 3, Zero wants to highlight a "scrapwood" mob named "Amani Scout". This mob will appear on the way to boss 3, and if he fails to kill it in the first place, he will call a bunch of "brothers". In this way, the danger of attrition and annihilation of the regiment will increase a lot, so it is necessary to pay attention to it.
Let's take a look at boss battles. Little Zero believes that the battle with boss No. 3 is a control between the team's AOE strength and rhythm. The boss will summon 2 "incubators" from time to time to incubate the "Dragon Eagle Cubs" on both sides of the platform, and at 35% of the boss's health, it will incubate all the remaining dragon eggs in both sides of the platform at once. Therefore, in the entire BOSS battle, it is necessary to control the number of hatched dragon eggs according to the team's AOE ability.
This boss should be careful not to fight too hard, because according to the current players' equipment, if you fight hard, it is likely that there will be a large number of dragon eggs left when the boss has 35% of its health. In that case, the scene after all the incubation will be very chaotic, and the healing profession is likely to be directly beaten to death.
In addition to rhythm control, players should also try to disperse as much as possible to avoid the boss's spitfire hitting a large number of players, and to avoid the "flame bomb" placed by the boss. These two are not unfamiliar mechanics, so most players should be able to cope well.
Boss 4: Harraz
The physical attack power of this boss is still relatively strong, especially the "Sabre Strike" has a very high skill damage, which needs to be shared by two tanks. Because the range of this skill is small, two tanks should pay attention to standing on one point.
When the BOSS reaches 75/50/25% of its health, the BOSS will separate the Bobcat Spirit. At this stage, DPS must always pay attention to the extra "Fallen Lightning Totem" on the field, and the healing class must dispel the "Blazing Shock" on the player at the first time.
In addition to the above few skills, there is no more attention to detail, and the whole boss battle is very "simple". There is a totem to play a totem, can be interrupted to interrupt, can be dispelled to disperse, there is anger to play a concentration, the rest of the time full output until the end of it is good.
Small Zero Summary:
Zu'amanli is related to the first 4 bosses of the war bears are introduced here, and the difficulty of the last two bosses is actually not high, because it has nothing to do with the war bears, so there is not much explanation, and it is really not possible to kill one or two times to know the mechanism. So finally, let's focus on summarizing the previous 4 BOSS battles and time-limited difficulty.
First of all, the difficulty of the boss is not too difficult, according to the current collection of stone team entry requirements "125 packs, etc.", Zu Aman's boss should be able to kill beyond the line, so the biggest factor affecting the time limit should also be the mob stage. In fact, the number of Zuman's mobs is not very large, but it is afraid of encountering some commanders who want to jump as much as possible, or players who have been IDD. So Little Zero suggests that if you don't have 100% confidence, it will be faster to push all the way through safely.
Well, today's content will stop here ~ Finally, I would like to ask everyone: how high do you think the time-limited difficulty can be according to the equipment and awareness of players now?
Pay attention to the Ace player small zero, more exciting content waiting for you yo, mo mo da ~