Passive: Loses 1% mana and increases 0.5% back to blue
Speaking of the little mage, many old players may evaluate him as the peak of his debut, so do you know what the skills of this hero who debuted at the peak looked like in the old version? First of all, let's look at this passive skill, I personally feel a bit chicken ribs, because this passive skill is a loss of 1% of mana, will increase the blue speed of 0.5%, you can't say that it is completely useless, but you are really not particularly useful in the first place.
Q Skill: Output + Permanently increases mana strength
Q skill, whether it was then or now, is a very strong skill, mainly because the little mage needs to rely on such a skill to enhance his output, when killing the other side of a creep, or after other units, will permanently increase the mana strength, is it not as if there is no difference? To tell you about it, because such a skill exists, the little mage basically used this q skill to replenish the troops in the first place, rather than consuming the opponent's health.
W Skill: Range Damage
W skill is a range of damage, and now there is actually a little difference, because the current w skill, in theory, can be used without CD, as long as your mana is strong enough, then you can make this skill into a cd-free skill, and in the beginning, this skill is basically a fixed CD skill, I think it should be ten seconds, it is quite long. It should be said that this skill has been enhanced a little in the current version, but the significance is not particularly large.
E Skill: Control
E skill and now seem to be exactly the same, but also a control skill, however, the original skill is an instantaneous, that is, as long as thrown out, the other party can be controlled in an instant, and now there is a delay time, it can be said that it is such a setting, so that the control of the little mage plummeted, now this control skill can only be a master, to be able to control the other party's people, and most players can only be used as a skill that restricts the position, this weakening is actually a bit large.
Big moves: The key is big moves
The difference between the original big move and the current big move is very large, because the original small mage big move, there will be an alternative way of calculation, in simple terms, that is, in addition to calculating their own law imposed, the target's law strength will also be used to calculate the damage value, you can understand this way, that is, the higher the opponent's law strength, then the higher the damage of this big move, is it not very outrageous? This is also why the original Xiaofa, even if it is given a few seconds before the sixth level, it does not matter, as long as it can be played out with a set of combo moves, basically it is possible to drop the opponent's ap hero for a second.
appraise
The little mage can indeed be called, a hero who debuted at the peak, this hero has been weakened all the time, as for whether the follow-up will continue to adjust? I believe it should be, because at present, the performance of this hero is still very good, so you can expect a fist, and finally weaken the little mage into what? But to be honest, the original little mage is indeed a bit perverted, being weakened should be considered a thing to expect, ask everyone a question, when you play the little mage, which hero did you like to choose on the other side?