Liu Cixin, a famous science fiction writer in mainland China, won Asia's first Hugo Award with his "Three-Body Problem". "Three-Body" has a grand spatial imagination, largely follows the laws of physics, and carries out literary creation on this basis, giving readers a mysterious and real "Three-Body" world.
As the "business card" of Chinese science fiction literature, "The Three-Body Problem" is also popular abroad, in the first week of its listing in Japan, it was robbed of sales by Japanese readers, several times in a week, and the well-known Japanese animation director Makoto Shinkai once urged it, and its amazing influence does not need to be repeated. And now, "Wilderness Action" announced the news of overseas linkage with "Three-Body", when this beloved work of readers, and another equally popular game, it is difficult not to make foreign players ignite unprecedented expectations.
After introducing "The Three-Body Problem" earlier, let's talk about "Wilderness Operation". As the flagship game of the domestic game company NetEase, "Wild Ops" has been a craze in the Japanese game market for many years. Twitter, one of the most popular social software overseas, released the list "Most Tweeted About Games Globally (Twitter 2021 Most Mentioned Games)", in the ten most influential games, two domestic games were selected, breaking the previous monopoly of foreign games, and "Wilderness Action" is one of them.
From this list, it is not difficult to see the popularity of "Wilderness Action" overseas, and its huge world map, very creative and rich gameplay, and multiplayer coordination and cooperation of the game mode, while attracting many overseas players to play, but also attracted a large number of high-quality content creators favor, and derived many interesting second creations.
There are two very interesting channels in Tiktok, which are "Pretend Foreigners Talk to Teammates in the Wilderness Series" and "Pretend Foreigners Play the Wilderness". The former regularly updates the content, accumulatively received a total of 370w likes, the highest number of views of a single video reached 95w, while the latter is not inferior, successfully received a total of 480w likes, a single video maximum playback of 35w. On the Twitter platform, player @すとぶり [Formula] in their own creation of fandom virtual character animation, added a lot of wilderness laughter, not only gained 5.1w interactions, 200w views, but also became Twitter's 2021 "Wilderness Action" highest number of interactive player UGC content, the above are enough to witness the "Wilderness Operation" overseas traffic is not insignificant.
And this time, the cooperation between the two big IPs that have swept the overseas markets of "Three-Body Problem" and "Wilderness Action" can be described as a strong combination. The shocking scenes in the novel are restored through immersive game experiences and interactive game props, showing the charm of Chinese science fiction to Wild Ops players around the world. There is no doubt that this will once again refresh overseas players' understanding of domestic culture and elevate the status of Chinese games in overseas markets.