According to IGN, with the official launch of the GT7 microtransaction system, many players have questioned the microtransaction processing method of this game - this microtransaction system that is completely different from GTS may lead to the price of some game vehicles as high as $40.
In GTS, players can buy a car directly for a fixed price, but the game's payment method adds a new intermediate currency called "Credits(Cr.)", where players need to buy Cr through cash and then buy a vehicle through Cr.
Such a design is available in many games today, and according to the VGC, the system led to a car that originally cost $5 in GTS, and eventually cost nearly $40 to buy the corresponding number of Crs in this game to get it, and many vehicles that cost 3 million Cr points can only be obtained by purchasing multiple Cr point packages - this game does not directly provide a set combination of 3 million Cr points.
Although in GT7 players were able to earn Cr for free by playing continuously, this design that affected kryptonite players' one-time purchase of vehicles and the inability to purchase the required number of Crs was attacked by many players.