Blood Legend This classic RPG game has been operating for more than 19 years today, and people who have played this game may have already started a family. But now it seems that the game is very monotonous in both the sense of blow and the graphics, and there is almost no place to attract people to play. But why are "legendary" elements still popular today?
So why the legend was hot in the first place, I think it is because of the vacancy of domestic online games, such as the creation of heroes at the same time, the legend just filled this gap. Of course, the success of the legend is not only because of the particularity of the times, now let's talk about the legend's feature system, the classic three-class collocation, the free trade PK packaging, and the prominence of each class, all reflect the unique excellence of this game. The game has three classes: warrior, magician and taoist, and all episodes occur, experience points are earned, and various hunting, mining and other activities occur on the network in real time. It includes day, night, trade, and the concept of equality of things, players can get gold coins through mining, fighting monsters, etc., and use gold coins to trade. The whole game is full of magic and has oriental colors.
In addition to those old players, those after 00 and the like are also a big group, and they play legend because of the gods and demons, this is due to the 70s, the legend of this game can be said to be the same age as those after 00, on this one howl is not enough, if not enough, then there is curiosity, we all know that people's curiosity is very scary, all say that curiosity kills cats, and this curiosity is also the reason why those who go after 00 to play legend, so now out of those who eat chicken, The kings are not enough to satisfy their curiosity, and this is also some part
Although the three classes have different gameplay, they complement each other in the game, and in the previous versions, the class characteristics of each class can be said to have not been modified in any way. Even in many of today's games, you can find the shadow of these three professions in the legend. In addition, the most attractive and important factor of the legend in that year came from the PK between players, the guild attack sand and the free trade between players, players can rob other players of equipment through PK packaging, and get what they want through the free trading system. The competition between people and even groups caused by PK packaging and interest competition is the most essential fun of the legend.
There is also a very important point, that is, feelings, you may not pay for very expensive clothes, exquisite jewelry, but a game that allows you to have stories and memories and feelings, you must be moved, feelings of this kind of thing is difficult to say clearly, it is like you know that your favorite mobile phone brand is not as cost-effective as other brands, or more functions, but you will also buy your favorite brand, I think this is the feeling. In the past, when playing, I was reluctant to eat, I was reluctant to wear, and I saved some points in order to charge some cards, but now it is different, from being poor and white to becoming economically independent, of course, I will consume to find the warm feeling of the year. Finally, Xiaobian personally believes that imagine those middle-aged uncles, the pressure of life is very large, one person carries the pressure of the family, and life is also into the boring family trivialities, it is rare to have such a game that can comfort their own souls, equivalent to their own happy island.