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Journey to the West 2: Who remembers Zhong Kui's mission? The older you get, the more willing you are to reminisce about that year

I don't know why, I feel that the older the easier it is to recall some things of that year, the big talk players are now almost between 35 and 40 years old, recently I often recall some scenes of the previous big talk, I don't know how many players now remember the tasks of catching ghosts, doing heaven, ghost kings and Shura? Today we come together to recall a wave.

Journey to the West 2: Who remembers Zhong Kui's mission? The older you get, the more willing you are to reminisce about that year
Journey to the West 2: Who remembers Zhong Kui's mission? The older you get, the more willing you are to reminisce about that year

At that time, there were not many ways to gain experience, the upgrade mainly depended on the tasks of dark thunder encountering enemies and catching ghosts in the practice area, and the double time was started at that time, usually it takes several months to practice to level 102, so some friends who want to turn a good look are directly reborn at level 98 without burning, and now upgrading to 102 seems to be a day's time, I really dare not think about it.

Journey to the West 2: Who remembers Zhong Kui's mission? The older you get, the more willing you are to reminisce about that year

After catching the little ghost Almost to the 90th level, you can start to catch the ghost king, the ghost king of that year is not so complicated and powerful, the current ghost king is very afraid of anti-shock death, as long as there is energy before, you can always catch the ghost indefinitely, because this is the only source of experience between the 90th level to the 110th level can catch the Shuluo, from the formal point of view, the difference between the ghost king and the previous ghost king is not particularly large.

Journey to the West 2: Who remembers Zhong Kui's mission? The older you get, the more willing you are to reminisce about that year

Know why Shuluo is called to catch Shuluo, many years ago, Shuluo really wanted to capture, even if you have super firepower, you have to obediently endure, the Shuluo hurt to a certain amount of blood before you can catch, experienced captains often can catch the order before shouting on the opposite side, and Oh, the Shuluo of that year absolutely can not hang up, because after the team members arrive at the map, they need to run to their different coordinates to see Shuluo, which is similar to today's Big Wild Goose Pagoda One, do you remember these upgrade games?

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