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Zhong would hit Tai Shi Ci like a son

The bell will be able to use, turning into a cavalry killer and a kitchen knife nemesis!

After all, Zhong Hui is also a man who has been strengthened,

However, when the bell is strengthened, it happens to encounter the weakening of "a certain warrior", so the player's eyes are all focused on weakening.

Just like Wang Feng, the headline should have been his, but he was robbed of the limelight.

This issue of the flower seat brings [1116 district] "Ultraman Alliance" Wang Anshi's new Wei horse recommendation, specializing in all kinds of cavalry.

One: the enhancement of the bell meeting

Zhong would hit Tai Shi Ci like a son

Zhong Hui archer is S attribute, cavalry, lancer is A attribute, commander growth is as high as 1.88, speed growth is even up to 1.26 is very outstanding among mages, many martial arts are not as fast as him, intelligence growth is only 2.01 can be used.

Why is the arrogance of the enemy so powerful?

Because it can stably disarm 2 enemies for 2 turns, it can restrain many lineups, so it is regarded as one of the magic skills.

Zhong would hit Tai Shi Ci like a son

The enhanced Bell Will, when triggered, deals 210% strategic damage to random 2-3 enemies and disarms for 2 turns.

Take a look at this tactic:

1: Damage value

Attack 2 targets 420% damage, Attack 3 targets 630% damage, the probability of dealing 630% damage is still quite large, often triggering 3 damage.

2: Control the effect

Controlling 2 martial generals for 2 rounds is equivalent to the effect of overbearing the enemy, and controlling 3 martial generals for 2 rounds is beyond the control effect of sheng qi, one more round than Guan Yu's disarming.

After thinking about it carefully, it seems that no single tactic can disarm the entire enemy for 2 rounds, which shows that the clock will be a more special existence in the game at present!

Second: Actual combat has great restraint on cavalry

Note that the following battle reports are all level 42 warriors fighting enemies between level 45-50, so the ability is not bad at low and high. Winning a lot of battles and not upgrading, indicating that this team's actual combat ability is very good!

"Battle achievements can be seen that the battle achievements are above 2,000, indicating that the relationship with chaos is very small, and they are all the damage they hit."

【Wu Riding】

Zhong would hit Tai Shi Ci like a son

Tai Shi Ci has a folding charge, when the front is destroyed, the arrogance of the enemy has the opportunity to be cleaned up, but the disarming effect brought by the Zhong Hui active combat method needs to be purified to clean up, and the 2 refining strategies basically cover the whole battle, and Wu Qi's beating is very "suffocated"!

【Headshot Ride】

Zhong would hit Tai Shi Ci like a son

When encountering a headshot rider, it only launches 1 battle method, weakening the enemy's general attack ability, so it can be drawn.

Zhong would hit Tai Shi Ci like a son

Launching 3 disarms, Sun Shangxiang still hit 5600 bow waist Ji damage, but the explosive power was gone, and Tai Shi Ci was arranged clearly.

Zhong would hit Tai Shi Ci like a son

Gan Ning's non-standard Wu riding is not as strong as Sun Shangxiang's.

【Three-position Array Lü Bu】

Zhong would hit Tai Shi Ci like a son

Lü Bu was unbeatable in the world and was not afraid to disarm, but the general attack lacked a part of the output, and Tai Shi Ci was greatly restrained.

Zhong would hit Tai Shi Ci like a son

Guo Jia can protect Lü Bu but can't protect Tai Shi Ci, so it is very profitable to play a team with Tai Shi Ci!

【Shu Gun】

Zhong would hit Tai Shi Ci like a son

It is difficult to fight with the Shu gun, and the restraint of the troops is one side of the reason, the other side has control, so it is more about luck, it depends on whose control triggers are more.

Zhong would hit Tai Shi Ci like a son

Fighting with the Sky Gun type suffers losses, the other party's recovery ability is relatively strong, once the own side plays, it is a loss, especially Zhao Yun is more restrained and controlled team.

【Wei Fa Riding】

Zhong would hit Tai Shi Ci like a son

When fighting against Cao Cao's Type Wei Horse, he suffered a loss, after all, Cao Cao was the first assistant of the State of Wei, and Zhong Hui was still tender.

Three: Tactics collocation

Zhong would hit Tai Shi Ci like a son

Jia Xu: Soul Grabbing + Impermanence

Cheng Yu: Taiping DaoFa + Shibetsu three days

Zhong Hui: Eight Golden Lock Array + Elephant Soldier

【Book of Soldiers】

Jia Xu: Qi Zheng Xiangsheng + Wentao

Cheng Yu: To cure chaos + ghost plots

Zhong Hui: Fierce Battle Breakout + Ghost Plot

Four: Ability interpretation

【Self-protection】

Jia Xu increases his own hardness by capturing the soul, the impermanence of the soldier can return the blood, Cheng Yu can reduce the damage through the three days of Shibetsu, and the elephant soldier can ensure that the whole team drops blood smoothly, there will be no seconds, and the eight golden lock array can also reduce the enemy output.

Therefore, under normal circumstances, it is unlikely that the team will be seconds in four rounds, and it will be able to make various control effects play out. 、

【Negative】

Jia Xu's divine ingenuity, soul snatching is negative, Zhong Hui's refining strategy and the eight golden lock array are also negative, so when Cheng Yu outputs, the enemy will generally be in a negative state, and the output is still considerable.

【Output】

The unstable momentum of the soldiers and the stable output of the shibi for three days, the unpredictable and the ten-sided ambush to see the luck erupt, most of the time are relatively stable, unless the face is black and cannot fight the battle method.

"The above war reports are only a part, most of them are war reports played at level 42, not selected war reports, indicating that the stability of this team is still very good."

Five: Team summary

Pros: Restraint relies on general attacks and assaults

Most of the cavalry except wei cavalry relied on surprise attacks, so this team basically did not suffer losses when it saw the cavalry, and occasionally could fight some other teams that relied on general attack.

Especially restrained Too Shi Ci!

Disadvantages: Lack of strength in the face of high intelligence teams

Intelligence teams generally rely on tactics to eat, when encountering the same high intelligence team will be weak, the output is not high, the enemy treatment is more easy to draw or lose.

epilogue:

This team is generally relatively stable, targeted on the battlefield, can pick a variety of cavalry to fight, and occasionally hit other teams.

The team sharing of this issue of Zero Kr player flower mat ends here, thank you for watching!

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