Just today, a domestic cyberpunk style pixel game was officially released, and it is the "Era: Mutation" that the coffee game Qing Yu wants to introduce to everyone. As one of the supporters of domestic games, Qingyu naturally also wants to support everyone to be a Shennong, and some people in the comment area have evaluated it as the best pixel cyberpunk game.
This time I will introduce the gameplay of this game and some game settings, and take you to see if this game is worth starting!
Fine art style
As shown in the image above, The Cyberpunk style of Anno: Mutation is very flavorful, and unlike other cyberpunks, the cultural background and some scene maps of this game are still domestic.
When I was promoting the video before, I thought it was a 2D pixel style horizontal version of the game, but after actually handing it out, I realized that I was wrong. Strictly speaking, this game is a 3D work, the scene characters in the game are all 3D modeling, and it is not limited to the horizontal version, but can be freely moved up and down automatically.
The pixel wind is also different from the previous mosaic paste face, looking more refined, not allowing some players who do not like mosaic to directly launch the game. (After all, who can say no to a royal sister dubbing a game that starts with a brilliant scene?) )
Scene interaction
Because of this all-platform movement, many scene interactions have also been added to the game, which is more abundant in map elements. Maybe there's a secret passage hidden in some dark alley, and in some corners of cities, players can also collect various materials and then craft them into various items through crafting.
Here I also recommend that players have nothing to run, sometimes touching one trap in the room is another map.
Battle content
Players are 2D+3D when exploring, but in combat, they are all horizontal, so the player can also know if they are going to enter the battle state.
The game is a 2D side-scrolling action game in combat, the characters can use a variety of weapons to fight, one of the most impressive is the double-edged weapon, which can be dual-wielded and can also be combined into a weapon, which is a bit cool and reminds me of Claude.
The game's heavy weapons are divided into three types: light weapons, heavy weapons, and ranged weapons, as a cyberpunk game, these weapons can also be loaded with various modules to enhance them, such as increasing attack power, critical strike chance, attack speed, armor breaking, etc.
When defeating an enemy, the player gains something called "Groom Points", which is related to the game's skill points. You can unlock the moves of different weapons of your character, which are simply the corresponding weapon skills.
Defeating elites and bosses will result in "Grum Breakpoints", which are equivalent to attribute points that can be used to increase character attack power, health, and so on.
In addition, there is also a hacking game in the game, that is, you can invade various mechanical devices with passwords, which is also a small decryption game.
There are also some small games such as bartending and catapult balls that are not introduced here.
In terms of game difficulty, I personally feel quite relaxed, if you have played soul games, master games, then this game is absolutely just sprinkling water.
summary
The game's art style and scenes are very satisfactory to the individual, but there are still slight flaws in the battle, the sense of blows and the smoothness of the battle have not yet achieved the silky smoothness of the clouds, and the types of weapons and equipment are still relatively small.
However, as the first game of the production team, I can also understand that the current price of the game is 78 yuan, and the personal feeling is still slightly more expensive, and adding a DLC is almost the same. However, I have bought it, and overall I am still willing to give this work a good review.
PS: I admit that there is a sentiment bonus for domestic games!