Key points of this article:
1: It is normal to turn over the wilderness
2: Rollover cause analysis
With the above article, the opening of the wasteland will be smoother.
Wilderness is the most interesting thing about this game, some people rush to the leaderboard, some people open up the wilderness, using the same team, why is there such a big difference?
Some fans asked Hua Xi, saying that he used SP Yuan Shao + Zhu Juan to open the wilderness twice, and some fans told Hua Xi that he used the whiteboard SP Yuan Shao + Zhu Juan to rush to the top 30 of the rankings.
The time for two people to send messages is almost the same, and the same raiders have such a big gap?
Exclude the possibility of not looking at the strategy carefully, look at the strategy is not careful, and the probability of rolling over is more than 50%.
This article mainly talks about why the car will overturn when the time, place, monsters, and teams are all the same.
One: Rollover is normal
Every time the wilderness is the most joyful moment, no matter which district's group chat, there are countless players to share their own war reports.
1: Someone 13 open 5, very stable
2: Someone drove 5 at level 19 and overturned
Anyone has the potential to roll over.
You can only say that you have a low probability of overturning, but you can't say that you have a 100% probability of not overturning, even if you are full of red-clay tycoons, you dare not say that you do not overturn with a 100% probability.
【For example】
Manhong Jiang Wei and Guan Yinping can win the level 5 land at level 15, but the full red team in the above figure hits level 5 land at level 30, and there is a probability of losing 1500 soldiers, which is not a rollover.
It's normal to roll over
It is not normal to think that the opening of the wasteland cannot be overturned.
It's not terrible to roll over, the terrible thing is that you overturned and don't know why you overturned.
It is a problem of tactics matching, it is a problem of military restraint, or it is simply a problem of the outbreak of wild monsters, and it is only by figuring out the reasons that the next opening of the wilderness will not overturn.
Two: Which factors affect you and cause the car to roll over
1: Touch the porcelain
Touch porcelain, touch porcelain, touch porcelain, important things have to be said three times!
You only see the full red magnate 12-13 level open 5 land, but you do not see the full red tycoon in order to open the 5 level land, constantly touching porcelain. I've seen too many people say they flip over and then look at the war report, basically without touching porcelain.
Full of red and open the wilderness: touching porcelain,
You open the land: don't touch the porcelain
Comes with a porcelain touching team:
[Jia Xu + Lü Meng] taking power by the situation + wudang flying army
[Qi Ji + Gongsun Zhan / Huang Gai] To seize power + to avoid the real and attack the virtual
The above two are often used by the flower mat itself, suitable for civilian use, and the enemy is stably touched with 200-400 damage.
The porcelain touching team commonly used by local tycoons:
【Ma Chao + Huang Yueying】
[Jia Xu + Lü Meng / Tai Shi Ci] Pseudo-book + Wudang Feijun
【Sun Shangxiang + Ling Tong】
The auxiliary is generally Tai Shi Ci with folding chong, Huang Yueying with the front arrow array, Lü Meng with eight doors or something, generally the land at the door, you touch the porcelain several times can always hit a lot of soldiers, hit your satisfactory troops, you can the main force.
(When it comes to the right place, you can even return in 20 gold beads per second,)
If you have 2 Jia Xu and 2 Lu Meng, you can quickly replace it and touch the porcelain 2 times.
Many people say that touching porcelain is too troublesome and too lazy to touch porcelain.
Since you have no worries, you must accept the fact that there is a probability of overturning.
Whether it is play or life, people who are richer and more powerful than you work harder than you, which is a terrible thing.
2: Rhythm - Leapfrog Challenge
Rhythm, rhythm, rhythm, you must have your own rhythm, you can't follow the rhythm of others.
Many people see the war reports of the group opening 4 and opening 5, and their hearts are panicked, thinking that others can open their own, so they want to try.
You have the same red degree as him, the same full combat method, you can try, if you are not as strong as him and cross the challenge, there is a high probability of overturning.
The premise of the leapfrog challenge is that you can accept failure, and if you can accept it, you can try.
Others open 10-10 battle level, you can open 5 at level 16, you are 8-8 battle level, the damage is definitely lower than him, you open 5 at level 16, it is easy to overturn.
Flower mat with guan silver screen + lejin 10 level open 4, 18 level open 5, can also keep up with the rhythm, there is no need to pursue a higher speed of reclamation, after all, their own combat points are only about 8-7, stability is the key.
3: Acting, breaking out
No one dares to say that 100% do not roll over, after all, the wild monster has the factor of outbreak, and you also have the possibility of acting.
For example, this guanyin screen + lejin to open up the wilderness, level 16 can take 5 levels of land with low losses, and the battle losses do not exceed 400 troops.
However, after level 20, with 3 combat methods, you can still roll over, is this not a team?
We have a 73% probability of triggering the active combat method, but it is not triggered.
The enemy triggers 3 light brave flying swallows in 3 turns, 2 times to avoid the real attack, 2 times to fall thunder, 2 times to fall phoenix, and 1 time to rain from the sky.
This kind of situation, even if the red big guy comes, he can't stand it!
Because there is no soldier book bonus during the wilderness period, Man Hong will not add a commander, so Man Hong is the same as the whiteboard in terms of the ability to be beaten.
4: Understand the method of warfare and restraint
Most of the people who overturned the car, in addition to the factors of the outbreak of wild monsters, did not look at restraint, not that the troops were restrained, but that the tactics and mechanisms were restrained.
You're an assault stream, so don't fight disarmed monsters.
You are dodging the stream, and you will suffer losses when you encounter them.
You are Zhu Juan, and when you encounter weakness, you may overturn the car.
You bring elephant soldiers, and when you encounter arson, you will be chaotic.
You have many active combat methods, encounter shock + poor skills, do you dare to cross the level of challenge?
5: How to determine that there is a problem with the team
Your warriors play normally, the monsters also play normally according to the probability, and both sides play normally and overturn, that is, there is a problem with the team.
Three: Monster difficulty analysis
Hua Xi sorted out the difficulty of the PK season level 4-5 monsters, there are 2 teams above level 6, in case the second one is restrained, bad luck god will overturn.
Flower Mat divides enemies into A, S, SS, SSS level difficulty, A is simpler, S is more difficult.
SSS level enemy: Chen Jiaodun soldier
Stable Chaos 2 rounds
You may occasionally be confused and not beat yourself, but after so long of wilderness, you will always roll over once if you hit more.
"This stable chaos is worse than the yellow cover, because the yellow cover may not trigger the chaos"
You might say that it's easy to fight the shield soldier yourself, it's because you didn't kill each other after chaos, and once you core self-harmed, you cried at that time.
SS level enemy: Jiang Qin + Han Dang
Jiang Qin and Han Dang are 2 S archers, if you hit him with cavalry, you will lose some more troops when you encounter the left and right bows, and he also has the probability of critical hits.
This is said to be level 12 or 18, as your level becomes higher, the difficulty will naturally decrease, and even if it is chaotic, it will not overturn.
Note: The difficulty is not set in stone
Li Dai and Guo Yu were A cavalrymen, which seemed easy, but they had several control tactics of deterrence, forbidden healing, and disarming, which could restrain most of the troops.
The Huang Quan and Zhang Liang teams usually have high damage, but they have less control, and they are all active combat methods, if you can control the enemy stably, it is a team with very low difficulty.
The control effect of the wild monsters is marked in the table, and you should pay more attention to their control effect when you open the wilderness.
[Restrain the enemy] Archers hit the gunners, which is the standard difficulty.
【No restraint】Gunner hits lancer, [Difficulty +1]
【Restrained】Cavalry hitting lancers, [Difficulty +2]
【Civilian Players】 Calculated at level 11 to open 4 and 18 level 5
[Your Warlord] for every 2 levels increased, [Difficulty -1], every 2 levels reduced, [Difficulty +1]
[Wild monsters have the tactics to restrain you] For example, you attack, the enemy has to disarm, [Difficulty +1]
epilogue:
Finally, it is not that Cao Zhen and Chen Wu are B-level difficulty, you can easily win, under normal circumstances, these two wild monsters are really simple, according to the normal probability of launch they are very weak.
However, the monster has the possibility of an outbreak after all, and once it breaks out, you will overturn.