Since the release of the Yae Divine Son, it has been a time when all kinds of public opinion have surged up. Whether it is the body plate of the "negative life" of the body, it needs a life blessing to reach the basic charging level, or the elemental combat skills are separated from the elemental explosion, positioned as a quick cut explosion and background output, but it takes a lot of time to "lie on the field" and cycle to summon the killing cherry. The problem carried by the "crumb fox" mechanism may almost be described as "difficult to read".
With the release of the Layer Rock Colobuchi version, Yaeki has optimized the enemy mechanic, and the output logic of The Killing Sakura has been adjusted to "Select the nearest unit to attack". Mantou was also tested at the first time of the version and proposed that the adjustment is still "coexistence of pros and cons", although the killing of sakura is given a certain ability to collect fire, and the damage of elemental combat skills is relatively controllable, but whether it is facing the "shield-holding hill people" or in the "phaseless iron" battle, the drawbacks of ineffective enemies are still prominent.
The official also announced not long ago that it will return to the eight-fold enemy mechanism on the sixth day of this month, cancel the mode of "locking on the target attack nearby", and return to the initial setting of "random attack range enemies".
Hasty modification of the logic of the enemy The player is more resistant
In the test on the first day of the update, Mantou chose to hold the shield hill man, the golden king beast and the "phaseless iron" as the test target, in addition to the king beast's enemy optimization is more obvious, whether it is the lift-off suspension stage or after the landing stagnation, the killing cherry can accurately lock its nearest part for attack, almost no damage loss.
However, in the test of the shield-wielding hill man and the "no iron", the effect was not satisfactory. As far as the former is concerned, the thunder of the killing cherry will give priority to grabbing the shield to cause a "tons" output, but neither the Qiuqiu body nor the archers behind them are unharmed. In the battle of "Phaseless Iron", Sakura will choose the nearest summoning machine to attack, even if it faces a unit without a health bar, it will still spare no effort to output.
In addition to the relevant disadvantages of the steamed bun finishing in the previous test, one of the most intuitive problems with the nearby enemy is "the effect of affecting the second life".
Yae's two-life effect is "The upper limit of killing sakura is increased to the fourth order, and the attack range is increased to 60%." If the principle of "nearby enemies" is implemented, the advantage of attack distance will be greatly reduced when faced with a large number of melee and ranged demons mixed lineups. Unless the nearest unit is killed first, even if the attack range is large, it will not be able to lock on to the distant demons. If you encounter the shield hill man as the front row, its comicality can be imagined!
Some players also reported the situation of "damage waste", such as when the standing character opened the elemental outbreak, it could have been directly "killed" the enemy in front of the blood, but due to the "nearest enemy" mechanism of killing Sakura, the unit continued to output, even if it was attacked to the residual blood, all the output was "wasted".
Although Yae gained a certain amount of fire collection ability after "enemy optimization", whether it was the play of the "partially limited" two-life effect, or the antics in the "Shield Hill Man" and "Phaseless Iron" battle scenes, it was difficult to convince all players, so the rhythm has been continuous since the adjustment.
After a few days, what is the reason for the official finally speaking out?
I believe that the rhythm of "Strengthening The Eightfold" rises and falls from the day it debuts! However, now that it has passed a big version, it has not been "forward optimized" for its mechanism at all.
Today, yae's enemy problem has been announced in just a few days, not only to call back the mechanism but also to issue "100 rough stones" as compensation for all players who meet the conditions.
Some people say that "because overseas players are indignant and take substantive action, they intend to use various means to protect their rights and interests", and some players believe that "the eight-fold rhythm and quantitative change caused qualitative changes, and the official finally can't bear the pressure to adjust", which is right and wrong, it is difficult to judge.
Imagine a scenario if we buy an electronic product. When in the normal use process, suddenly told by the manufacturer that the "search function" of this electronic device can now only preferentially select the local information source, when the right content can not be found to expand the search scope, how will you feel?