Digital Foundry conducted a graphical review of Final Fantasy: Origins, co-created by Team Ninja and Square Enix, and excerpts from the comments are as follows:
This game does not support TAA anti-aliasing at all, but there are some high-material modeling, so the picture looks very flashy and chaotic, and the digital hair society said that the screen space reflection of the game is the ugliest that the number hair society has seen on the host.
Some poor specular reflections and color grading make the game look like a mid-stage PS3/360 game built by Unreal Engine 3.
The PS5 version supports 4K/target 60 frames and dynamic resolution/60 frames, while the XSX version only supports 4K/30 frames or 60 frames, the XSS only supports 1080p/30 frame mode, and the ambient occlusion that performs very well on the PS5 is directly missing on the XSX/XSS. All cutscenes are only 30 frames long.
The XSS version not only has 30 frames, the resolution has dropped, the model material is also very bad, shumao said bluntly, "like a PS3/360 era of picture quality, some even worse than the PS2, I have never seen such a performance on the console." "But the XSS is better than the two next-generation flagship consoles in some of the footage samples.
As with Eldon's Ring of Law, the best way to get a stable 60 frames on the console is to play the PS4 version of the game on the PS5, at the cost of a resolution drop to 720P and a material down to the XSS level. In addition, it is also possible to force the PS5 to 1080p for a more stable frame rate.
The resolution mode of the PS5 version is between 40 and 50 frames, while the resolution mode is between 50 and 60 frames, and there are some stutters, which do not appear in the XSX version.
Like next-generation consoles, the PS4pro supports a resolution mode of 30 frames versus a 60-frame frames mode, while the X1X only supports up to 60 frames, but the X1X version has the most stable frame count of all native versions. The frame count of the PS4 version fluctuates between 30 and 60 frames, while the X1S version drops to a minimum of 20 frames. The modeling level of the previous generation version is similar to that of XSS.