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This is probably the most "honest" game I've ever played

Text/Teeliy

Lead

The four words of Final Fantasy have appeared quite frequently recently, one is the large expansion film "Final Fantasy 14" (hereinafter referred to as FF14) of the national costume "The End of the Dawn moon" released, I don't know if you have finished running the main line now? The second is the protagonist we are going to talk about today, Final Fantasy Origins: Strangers in Heaven (hereinafter referred to as Origins)

This game has attracted the attention of many players before its release, after all, it is final fantasy developed by the ninja dragon group, then it will definitely be associated with the combination of Renwang and Final Fantasy; due to the success of Renwang, players have high expectations for Final Fantasy Origin, and when the demo is released, many players are disappointed. The reason why most of the players give bad reviews is that the poor graphics expression of "Final Fantasy Origins", after the official version is launched, after the screen adjustment of the opening service group and the in-depth experience of the players, the reputation has turned back, and the most critical reason for the rotation is also because "Final Fantasy Origins" is a very "honest" work.

01

"Honest" publicity

Although most game reviews may not explain the game's publicity, I think the performance of this game in the promotion can be singled out to talk about. Although "Origins" did not carry out a flood of publicity, but there is always news about him, and most of them are public intelligence and interviews, as if to say that the game is like this, there is nothing to hide, and the demo has been released several times.

This is probably the most "honest" game I've ever played

This kind of publicity almost completely does not package its own game, and even the producers who answer many interviews are very "honest". It is almost possible to say anything, and even before the game is released, the protagonist's final "end" has been said. The lack of cover-up in the publicity also made me look forward to the actual performance of this work, and after I played it, I also found that the game "Origins" really has nothing to hide, what you can see on the publicity is also what you can see in the game.

This is probably the most "honest" game I've ever played

02

Extremely bad graphics

This is the most fatal problem of "Origin", his extremely poor level of graphics performance makes most players unable to stick to it, if it is only a problem of picture blur, material plastic, modeling too oil and other picture technology, it is acceptable, after all, it is a game born out of the Renwang framework, and there is not much expectation for the picture. But the problem with "Origin" is the visual effect of the picture, and the blunt point is his light pollution.

This is probably the most "honest" game I've ever played

Overexposed light effects

The game itself is about a dark plot, so many places on the screen are relatively dark, after I am used to dark dungeon exploration, suddenly hit a level of saturation to me full, which really almost did not take me away; and the map itself is full of various light effects, so that I am even more uncomfortable with my eyes, fortunately, this situation appears a little smaller in the process of the later stage of the game. However, in terms of the lighting processing of the map, this game is extremely unqualified; just imagine, the mob's attack has light, your attack has light, your teammate's attack has light, and the scene also has a very strong exposure.

This is probably the most "honest" game I've ever played

Almost took me straight away

And if you can endure this hard wound on the screen, then you can probably experience the coolest final fantasy of this battle.

03

The best combat system in Final Fantasy

At the beginning of the release, many people's views on "Renwang X Final Fantasy" were "Renwang X Final Fantasy", and in fact, after hand experience, it was found that "Renwang" was still very different from "Renwang", although it was similar to Renwang in some mechanisms, but there were huge differences in combat rhythm, attack mods, and even battle ideas, and first of all, the most critical class system in "Origin".

This is probably the most "honest" game I've ever played

Renwang 2 game screen

The class system is a series tradition for Final Fantasy, and a variety of differentiated classes allow the game to have more gameplay to build. In "Origins", counting the occupations that have not been transferred, there are a total of 27 occupations, and there is also a certain difference between before and after the transfer. For example, I am a magician, when I am not a dark mage, my spell casting skills can continuously restore mana, but when I become a dark magician, although I have a lot more skills, I can no longer restore my magic by releasing my skills.

Slowly regain your magic

Other melee classes also have characteristics of each other, and this game has the most experience in melee combat, or C skill. C Technique is simply a derivative of your normal attack, a combo commonly used in matchless games. In Origins you can level up your class to unlock more C skills. Different combinations of C skills can also deal with different enemies, or there are more playing options. And Origins is able to change classes in battle, so I was very surprised after playing at this level, there are already so many ways to build battles, and adding changing classes is to maximize the derivation of actions.

And so many classes, in the "Origin" in the promotion is not difficult, after each pass will give you some can directly improve the class level of the props, which is very time-saving and labor-saving for players, this is the development team also very encourages players to try different class collocation embodiment.

This is probably the most "honest" game I've ever played

Soul Fragments that level up the class

04

"Honest" to superfluous design

On this basis, "Origins" still made more systems to improve the combat gameplay, but in some systems I think it is a bit redundant, that is, the anti-reaction in the game.

In Origins, there are two kinds of defense, the first is physical defense, which can defend the moment the enemy hits you, and can not digest the Break strip, commonly known as JG. Of course, you can also press and hold on to defend all the time, but at the cost of consuming the Break Strip, or some elemental attacks cannot be fully defended. The other is magic defense, magic defense by consuming Break to defend against enemy magic attacks, most of the time is to use JG to prevent attacks with elements, if the anti-reaction is successful, you can steal other people's skills, and then release them back, but also increase your mana.

Steal enemy skills after anti-rebellion

And I think the extra is the physical defense, to not think that this system does not work, but very chicken, most of the enemies will use magic attacks more or less, and if it is to defend against the enemy's attack, more cases will use magic defense; even if not magic defense is also to dodge, dodge this attack, but the physical defense seems to be general. And it was as if the production team gave me the feeling that the game had to have this kind of physical defense, so we were going to do it for him.

In addition to the superfluous combat system, there are also many superfluous elements in the map design, although there are nearby shortcuts, but you need to open the traps to pass, but there are new save points near the opened mechanisms, which means that there is almost no need for this shortcut; even when a shortcut is needed on some maps, it is completely useless. If you just do a linear level to the end, this mode without a shortcut may have more play points, allowing players to focus only on how to deal with the enemy.

A harmless short path

However, although the map design is not ideal, it can still give players some surprises, if you are a FF14 player, you can see at a glance that some of the maps of Origins are very similar to those in FF14. The development team itself also revealed that there are deep players of "FF14" among the producers when it was announced, and it seems that the producers said that the two works were linked.

Left Final Fantasy Origins Right Final Fantasy XIV

05

Is this the second spring of Final Fantasy?

On the occasion of the 35th anniversary of the Final Fantasy series, if you only use "Origin", it will certainly not meet the standard, and the real canon still has to see "Final Fantasy 16" (hereinafter referred to as FF16), but "Origin" has a certain weight for both players and "FF16". The former can allow players to start into the "Final Fantasy" pit, compared to today's action game environment, the "Final Fantasy" that once focused on strategy is still difficult to let new players into the pit; and "Origin" itself can also give "FF16" some learning places through an excellent action system, and the significance of "Origin" to Final Fantasy may be to resign the old and welcome the new.

This is probably the most "honest" game I've ever played

Final Fantasy XI6

Overall, "Final Fantasy Origins: Strangers in Paradise" as an action game is more qualified, "Origins" from all aspects of the "honest man" approach, or can be said to be solid, there is no riddle man in the plot, in the second half of the plot is also very clear narrative, he did not need to understand "Final Fantasy 1" can also understand the story, in terms of combat also does play the various class systems and battle modes more brilliantly, Let the player in more than 40 hours basically can only feel the cool, death punishment can also be negligible; although the graphic expression is not satisfactory, but he is also as a resignation of the old and the new, the mission of "Origin" has arrived.

This is probably the most "honest" game I've ever played

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