In recent years, the domestic animation industry can be described as a rapid development, and excellent works have emerged, such as "Luo Xiaohei Zhan", "Big Fish and Begonias", "Lion Boy" and other works, all of which are constantly innovating at the technical level and narrative level. While winning word of mouth and box office, it has also been recognized by the animation industry at home and abroad. It's easy to prove it – they were all shortlisted for the Annecy Animation Film Festival in France, known as the "Oscars of Animation".
As the world's largest and highest-level international animation festival known as the "Oscar of animation", the Annecy Animation Film Festival in France can be said to be the benchmark in the industry. But with the passage of time, those who can be nominated and compete with many wonderful works are no longer limited to traditional short films and movies - there are a number of game-themed derivative works on the nomination list of the Annecy Animation Film Festival in France this year, including not only "Battle of Two Cities", which relies on the LOL world view and popularity, but also a domestic game rookie - 24 Studio's martial arts style action game "Forever Destroyed".
According to the official report of "Forever Doom", the reason why a martial arts style action game can be shortlisted for the animation film festival is mainly because the quality of the CG in the global finals of the "Forever Doom" World Championship Last Year is really amazing.
Judging from the finished film, the rhythm of the entire short film is crisp and clean. Sit meditation around Ning Hongye, get up, and enter one battle after another. Whether it is modeling details, atmosphere portrayal, or the special effects display of various large scenes, it is a first-class level. Although the overall short film is not very long, it has shown the game features, the moves and relationships of some characters in a limited time, etc., which can be said to be a fairly standard demonstration CG. And it should be a lot of money to make.
Seeing this, some players may be curious. "Forever Doom" spends so much effort on CG, why not use these thoughts to do the game content? Don't you value the player? In fact, this is largely to blame the production team of "Forever Doom".
In the category of domestic games - especially buyouts + long-term updates. The production team of "Forever Doom" can be called a "labor model" level. By the time the game was launched, the hero lineup has expanded several times, and each new character has its own unique moves, ensuring playability and balance.
In addition, skins such as fashion and equipment in the game are often well received by players. There are often Cosers who launch exclusive Cos of different fashions, and even top streamers such as female streamers, Zhou Shuyi and Lolita Big Brother are also addicted to the "Eternal Robbery" theme Cos. Often take the initiative to cheer.
The production team has magnified the details to the degree of perversion in terms of the elaboration of the equipment. In order to do a good job in the game's Jinwuji linkage fashion, it is necessary to spend a lot of time referring to and designing details. In terms of weapon details, it is directly to the extent of 1/1 restoration of real props.
Not only that, the official "coddling" of players has also been extended to this competition. Due to travel restrictions, members of the production team were unable to travel to France to attend the 62nd Annecy International Animated Film Festival. So the production team simply chose to give the opportunity to the "Forever Doom" players in France, and also covered the full cost!
Playing a game gives you the opportunity to participate in such an unforgettable event, and French players of "Forever Doom" are really enviable. Then again, what do you guys think about the nomination of "Forever Doom"? Do you think that the content of measuring the strength of a manufacturer should be the ability to endure hardships and do hard work?