Hello everyone, I'm Xiaohui, welcome to the series of articles on the technical information of Heroes 3. This series will detail the technical details of Heroes 3, and friends who want to learn Heroes 3 can follow the headline: Warchess Game, on the homepage, check past articles.
This article is reviewed: There are a total of 3 resurrection magic in Heroes 3.
1. Reincarnation of the Earth System: Level 4 magic. Can revive life-type troops. (Elemental and undead troops cannot be revived). Units resurrected after intermediate and advanced ranks can survive battle; Units that are not resurrected from the soil system or the primary soil system cannot survive battle. The dungeon has 2 perks: reincarnated heroes, Emma and Jadet.
2. Gathering Spirit Magic of the Earth System: Level 3 magic. Troops dedicated to resurrecting the undead. With or without earth magic, you can survive after fighting. The Cemetery Clan has 1 specialty: the hero of the Gathering Spirit Magic, Shante.
3. Sacrifice of the fire system: Level 5 magic. One unit needs to be sacrificed to revive another (all must be a life type unit). With or without fire magic, you can survive after fighting. There are no heroes who sacrifice their specialties.
4. There are also some resurrection methods for special troops. For example, the resurrection of the archangel, the self-resurrection of the phoenix, and the resurrection of the evil god king.
Xiaohui has previously written this article specifically analyzing sacrificial magic.
Heroes Invincible 3 Technical Data Sacrificial Magic Analysis
Today I will mainly talk about reincarnation magic.
Chapter 1: Introduction to Magic.
Resurrection: Level 4 auxiliary spell
Soilless Magic: 20MP. Effect: Resurrected life points are (50 strength×50) + 40, which are only valid on the battlefield.
Elementary Earth Magic: 16MP. Effect: Resurrected life points are (50 strength×50) + 40, which are only valid on the battlefield.
Intermediate Earth Magic: 16MP. Effect: Resurrected life points are (50 power×50) +80, permanently resurrecting creatures.
Advanced Earth Magic: 16MP. Effect: Resurrected life points of (power × 50) +160, permanently resurrected creatures.
Chapter 2: The Probability of Magic Appearing in the Magic Tower.
Xiaohui Note: This value refers to the probability of the magic at the magic location of a magic tower.
If you calculate the probability of the magic tower (2 level 4 magic positions) appearing, it should be 19%.
If you calculate the probability of the appearance of the magic tower (3 level 4 magic positions, towers), it should be 27.1%.
Chapter 3: Factors that affect the value of magic effects. (Hero strength points have already been mentioned in Chapter 1, but are not mentioned here.) )
a. Resurrection of 2 heroes. Emma and Jadet
Originally, Xiaohui thought that the data tested would be able to reverse the calculation formula of the special resurrection in 10 minutes. It took 4 hours of tossing and turning, and in the end, it didn't work out.
Although I didn't summarize the formula, I came to several conclusions.
1. For the algorithm of resurrection of the specialty of Tier 1 troops, there is a very high additional bonus. Referring to the last set of test data, in the case of heroes at level 29 and strength 13, Tier 1 can be revived by more than 1,300, which is an increase of more than 88% compared to the basic resurrection value.
2. The additional added value of the comparison base is related to level and strength.
3. The proportion of the increase is difficult to figure out, and there seems to be no regularity.
4. I feel that this resurrection numerical formula should be a multi-segment composite function, which changes greatly with different conditions. As a result, it is impossible to summarize a common formula.
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b. Magic (skill)
Mana skill that increases magic damage.
After practical testing, it does not affect the resurrection value.
Chapter 4: Factors Affecting the Number of Resurrected Troops
Number of Resurrection Units = Revive Magic Effect Value divided by Troop Health Cap. Therefore, affecting the upper limit of the life of the troops affects the number of troops revived.
There are many factors that affect the upper limit of the life of troops.
a. Treasures with life caps. All treasures with a life cap are included, especially the combination treasure: the Divine Blood Vial.
Sacred blood bottle 3-piece set synthesis.
Ring of Vitality: The maximum health of all units is increased by 1 point.
Ring of Life: The maximum health of all troops is increased by 1 point.
Vitality Bottle: The maximum health of all troops is increased by 2 points.
Pre-Combo Function: Troop health max plus 4 points.
Combo Features: All Life Units receive 25% of additional Health Points, which restore 50 HP at the beginning of each turn.
b. Ghost dragon, aging. (Enemy unit life limit halved.) Can be treated, can be dispersed)
The moment the resurrection magic is unleashed, it is calculated based on the unit's current maximum health. In other words, when you get old, the number of resurrections increases.
c. Poisoning of the Flying Dragon King. (Reducing the target HP limit by 10% per round can only remove this debuff through healing, and cannot be dispelled.) )
The moment the resurrection magic is unleashed, it is calculated based on the unit's current maximum health. In other words, if you are poisoned, the number of resurrections increases. But beware, it's best to remove the debuff as soon as possible through healing magic.
Chapter 5: Immune to Resurrected Troops
Undead
element
Gears of War
Gargoyles (including ascending ones)
Golden Dragon and Black Dragon
Well, the technical information of this issue is here, welcome to discuss