laitimes

Capcom said that the revenue growth was due to the digital version of the game, but it would not abandon the physical version

As Capcom pays more and more attention to multi-platform and multi-field such as PC games, digital games have also become the majority of the company's revenue. Although Sony has begun to downsize its physical game business unit, Capcom officially said that they will not abandon physical games.

Capcom said that the revenue growth was due to the digital version of the game, but it would not abandon the physical version

In the question session of the shareholders' meeting, some shareholders asked Capcom about the prospects and corresponding policies of physical games in the face of the increasing demand for digital games, the proportion of physical game sales is getting lower and lower. Capcom responded that Capcom does not want to cancel physical games at this time, given that there are still a large number of console players who need physical games.

Capcom said that the revenue growth was due to the digital version of the game, but it would not abandon the physical version
Capcom said that the revenue growth was due to the digital version of the game, but it would not abandon the physical version

Also at this shareholders' meeting, Capcom also praised the digital version of the game sales model. Officially, Capcom has world-class cutting-edge development equipment and has a large number of globally popular IPs. With the development of digitalization, developers can already sell games directly online, rather than in physical game stores for half a year. This allows publishers to implement new pricing strategies while releasing new games, discounting older games. This ensures that some old games such as "Monster Hunter: World" and "Devil May Cry 5" can still have strong vitality and continue to grow sales.

Capcom said that the revenue growth was due to the digital version of the game, but it would not abandon the physical version

Although the digital version of the game has the efficiency and convenience of publishing, for players, in addition to the loss of the secondary market, the problem of "right to use" also bothers players, after all, no one wants to spend money on the game that could be taken back by the publisher at any time.

Read on